struct buf0 { injected : vec2; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { var m : i32; x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); let x_30 : f32 = x_5.injected.x; let x_32 : f32 = x_5.injected.y; if ((x_30 > x_32)) { loop { continuing { if (false) { } else { break; } } } m = 1; loop { if (true) { } else { break; } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }