// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "dawn_native/ShaderModule.h" #include "common/HashUtils.h" #include "dawn_native/BindGroupLayout.h" #include "dawn_native/Device.h" #include "dawn_native/Pipeline.h" #include "dawn_native/PipelineLayout.h" #include "dawn_native/SpirvUtils.h" #include #include #include #ifdef DAWN_ENABLE_WGSL // Tint include must be after spirv_cross.hpp, because spirv-cross has its own // version of spirv_headers. // clang-format off #include // clang-format on #endif // DAWN_ENABLE_WGSL #include namespace dawn_native { namespace { std::string GetShaderDeclarationString(BindGroupIndex group, BindingNumber binding) { std::ostringstream ostream; ostream << "the shader module declaration at set " << static_cast(group) << " binding " << static_cast(binding); return ostream.str(); } #ifdef DAWN_ENABLE_WGSL tint::transform::VertexFormat ToTintVertexFormat(wgpu::VertexFormat format) { switch (format) { case wgpu::VertexFormat::UChar2: return tint::transform::VertexFormat::kVec2U8; case wgpu::VertexFormat::UChar4: return tint::transform::VertexFormat::kVec4U8; case wgpu::VertexFormat::Char2: return tint::transform::VertexFormat::kVec2I8; case wgpu::VertexFormat::Char4: return tint::transform::VertexFormat::kVec4I8; case wgpu::VertexFormat::UChar2Norm: return tint::transform::VertexFormat::kVec2U8Norm; case wgpu::VertexFormat::UChar4Norm: return tint::transform::VertexFormat::kVec4U8Norm; case wgpu::VertexFormat::Char2Norm: return tint::transform::VertexFormat::kVec2I8Norm; case wgpu::VertexFormat::Char4Norm: return tint::transform::VertexFormat::kVec4I8Norm; case wgpu::VertexFormat::UShort2: return tint::transform::VertexFormat::kVec2U16; case wgpu::VertexFormat::UShort4: return tint::transform::VertexFormat::kVec4U16; case wgpu::VertexFormat::Short2: return tint::transform::VertexFormat::kVec2I16; case wgpu::VertexFormat::Short4: return tint::transform::VertexFormat::kVec4I16; case wgpu::VertexFormat::UShort2Norm: return tint::transform::VertexFormat::kVec2U16Norm; case wgpu::VertexFormat::UShort4Norm: return tint::transform::VertexFormat::kVec4U16Norm; case wgpu::VertexFormat::Short2Norm: return tint::transform::VertexFormat::kVec2I16Norm; case wgpu::VertexFormat::Short4Norm: return tint::transform::VertexFormat::kVec4I16Norm; case wgpu::VertexFormat::Half2: return tint::transform::VertexFormat::kVec2F16; case wgpu::VertexFormat::Half4: return tint::transform::VertexFormat::kVec4F16; case wgpu::VertexFormat::Float: return tint::transform::VertexFormat::kF32; case wgpu::VertexFormat::Float2: return tint::transform::VertexFormat::kVec2F32; case wgpu::VertexFormat::Float3: return tint::transform::VertexFormat::kVec3F32; case wgpu::VertexFormat::Float4: return tint::transform::VertexFormat::kVec4F32; case wgpu::VertexFormat::UInt: return tint::transform::VertexFormat::kU32; case wgpu::VertexFormat::UInt2: return tint::transform::VertexFormat::kVec2U32; case wgpu::VertexFormat::UInt3: return tint::transform::VertexFormat::kVec3U32; case wgpu::VertexFormat::UInt4: return tint::transform::VertexFormat::kVec4U32; case wgpu::VertexFormat::Int: return tint::transform::VertexFormat::kI32; case wgpu::VertexFormat::Int2: return tint::transform::VertexFormat::kVec2I32; case wgpu::VertexFormat::Int3: return tint::transform::VertexFormat::kVec3I32; case wgpu::VertexFormat::Int4: return tint::transform::VertexFormat::kVec4I32; } } tint::transform::InputStepMode ToTintInputStepMode(wgpu::InputStepMode mode) { switch (mode) { case wgpu::InputStepMode::Vertex: return tint::transform::InputStepMode::kVertex; case wgpu::InputStepMode::Instance: return tint::transform::InputStepMode::kInstance; } } #endif MaybeError ValidateSpirv(const uint32_t* code, uint32_t codeSize) { spvtools::SpirvTools spirvTools(SPV_ENV_VULKAN_1_1); std::ostringstream errorStream; errorStream << "SPIRV Validation failure:" << std::endl; spirvTools.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*, const spv_position_t& position, const char* message) { switch (level) { case SPV_MSG_FATAL: case SPV_MSG_INTERNAL_ERROR: case SPV_MSG_ERROR: errorStream << "error: line " << position.index << ": " << message << std::endl; break; case SPV_MSG_WARNING: errorStream << "warning: line " << position.index << ": " << message << std::endl; break; case SPV_MSG_INFO: errorStream << "info: line " << position.index << ": " << message << std::endl; break; default: break; } }); if (!spirvTools.Validate(code, codeSize)) { return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } return {}; } #ifdef DAWN_ENABLE_WGSL MaybeError ValidateWGSL(const char* source) { std::ostringstream errorStream; errorStream << "Tint WGSL failure:" << std::endl; tint::Context context; tint::reader::wgsl::Parser parser(&context, source); if (!parser.Parse()) { errorStream << "Parser: " << parser.error() << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::ast::Module module = parser.module(); if (!module.IsValid()) { errorStream << "Invalid module generated..." << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::TypeDeterminer type_determiner(&context, &module); if (!type_determiner.Determine()) { errorStream << "Type Determination: " << type_determiner.error(); return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::Validator validator; if (!validator.Validate(&module)) { errorStream << "Validation: " << validator.error() << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } return {}; } ResultOrError> ConvertWGSLToSPIRV(const char* source) { std::ostringstream errorStream; errorStream << "Tint WGSL->SPIR-V failure:" << std::endl; tint::Context context; tint::reader::wgsl::Parser parser(&context, source); // TODO: This is a duplicate parse with ValidateWGSL, need to store // state between calls to avoid this. if (!parser.Parse()) { errorStream << "Parser: " << parser.error() << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::ast::Module module = parser.module(); if (!module.IsValid()) { errorStream << "Invalid module generated..." << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::TypeDeterminer type_determiner(&context, &module); if (!type_determiner.Determine()) { errorStream << "Type Determination: " << type_determiner.error(); return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::writer::spirv::Generator generator(std::move(module)); if (!generator.Generate()) { errorStream << "Generator: " << generator.error() << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } std::vector spirv = generator.result(); DAWN_TRY(ValidateSpirv(spirv.data(), spirv.size())); return std::move(spirv); } ResultOrError> ConvertWGSLToSPIRVWithPulling( const char* source, const VertexStateDescriptor& vertexState, const std::string& entryPoint, uint32_t pullingBufferBindingSet) { std::ostringstream errorStream; errorStream << "Tint WGSL->SPIR-V failure:" << std::endl; tint::Context context; tint::reader::wgsl::Parser parser(&context, source); // TODO: This is a duplicate parse with ValidateWGSL, need to store // state between calls to avoid this. if (!parser.Parse()) { errorStream << "Parser: " << parser.error() << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::ast::Module module = parser.module(); if (!module.IsValid()) { errorStream << "Invalid module generated..." << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::transform::VertexPullingTransform transform(&context, &module); auto state = std::make_unique(); for (uint32_t i = 0; i < vertexState.vertexBufferCount; ++i) { auto& vertexBuffer = vertexState.vertexBuffers[i]; tint::transform::VertexBufferLayoutDescriptor layout; layout.array_stride = vertexBuffer.arrayStride; layout.step_mode = ToTintInputStepMode(vertexBuffer.stepMode); for (uint32_t j = 0; j < vertexBuffer.attributeCount; ++j) { auto& attribute = vertexBuffer.attributes[j]; tint::transform::VertexAttributeDescriptor attr; attr.format = ToTintVertexFormat(attribute.format); attr.offset = attribute.offset; attr.shader_location = attribute.shaderLocation; layout.attributes.push_back(std::move(attr)); } state->vertex_buffers.push_back(std::move(layout)); } transform.SetVertexState(std::move(state)); transform.SetEntryPoint(entryPoint); transform.SetPullingBufferBindingSet(pullingBufferBindingSet); if (!transform.Run()) { errorStream << "Vertex pulling transform: " << transform.error(); return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::TypeDeterminer type_determiner(&context, &module); if (!type_determiner.Determine()) { errorStream << "Type Determination: " << type_determiner.error(); return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } tint::writer::spirv::Generator generator(std::move(module)); if (!generator.Generate()) { errorStream << "Generator: " << generator.error() << std::endl; return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } std::vector spirv = generator.result(); return std::move(spirv); } #endif // DAWN_ENABLE_WGSL std::vector GetBindGroupMinBufferSizes( const EntryPointMetadata::BindingGroupInfoMap& shaderBindings, const BindGroupLayoutBase* layout) { std::vector requiredBufferSizes(layout->GetUnverifiedBufferCount()); uint32_t packedIdx = 0; for (BindingIndex bindingIndex{0}; bindingIndex < layout->GetBufferCount(); ++bindingIndex) { const BindingInfo& bindingInfo = layout->GetBindingInfo(bindingIndex); if (bindingInfo.minBufferBindingSize != 0) { // Skip bindings that have minimum buffer size set in the layout continue; } ASSERT(packedIdx < requiredBufferSizes.size()); const auto& shaderInfo = shaderBindings.find(bindingInfo.binding); if (shaderInfo != shaderBindings.end()) { requiredBufferSizes[packedIdx] = shaderInfo->second.minBufferBindingSize; } else { // We have to include buffers if they are included in the bind group's // packed vector. We don't actually need to check these at draw time, so // if this is a problem in the future we can optimize it further. requiredBufferSizes[packedIdx] = 0; } ++packedIdx; } return requiredBufferSizes; } ResultOrError> RunRobustBufferAccessPass( const std::vector& spirv) { spvtools::Optimizer opt(SPV_ENV_VULKAN_1_1); std::ostringstream errorStream; errorStream << "SPIRV Optimizer failure:" << std::endl; opt.SetMessageConsumer([&errorStream](spv_message_level_t level, const char*, const spv_position_t& position, const char* message) { switch (level) { case SPV_MSG_FATAL: case SPV_MSG_INTERNAL_ERROR: case SPV_MSG_ERROR: errorStream << "error: line " << position.index << ": " << message << std::endl; break; case SPV_MSG_WARNING: errorStream << "warning: line " << position.index << ": " << message << std::endl; break; case SPV_MSG_INFO: errorStream << "info: line " << position.index << ": " << message << std::endl; break; default: break; } }); opt.RegisterPass(spvtools::CreateGraphicsRobustAccessPass()); std::vector result; if (!opt.Run(spirv.data(), spirv.size(), &result, spvtools::ValidatorOptions(), false)) { return DAWN_VALIDATION_ERROR(errorStream.str().c_str()); } return std::move(result); } MaybeError ValidateCompatibilityWithBindGroupLayout(BindGroupIndex group, const EntryPointMetadata& entryPoint, const BindGroupLayoutBase* layout) { const BindGroupLayoutBase::BindingMap& layoutBindings = layout->GetBindingMap(); // Iterate over all bindings used by this group in the shader, and find the // corresponding binding in the BindGroupLayout, if it exists. for (const auto& it : entryPoint.bindings[group]) { BindingNumber bindingNumber = it.first; const EntryPointMetadata::ShaderBindingInfo& shaderInfo = it.second; const auto& bindingIt = layoutBindings.find(bindingNumber); if (bindingIt == layoutBindings.end()) { return DAWN_VALIDATION_ERROR("Missing bind group layout entry for " + GetShaderDeclarationString(group, bindingNumber)); } BindingIndex bindingIndex(bindingIt->second); const BindingInfo& layoutInfo = layout->GetBindingInfo(bindingIndex); if (layoutInfo.type != shaderInfo.type) { // Binding mismatch between shader and bind group is invalid. For example, a // writable binding in the shader with a readonly storage buffer in the bind // group layout is invalid. However, a readonly binding in the shader with a // writable storage buffer in the bind group layout is valid. bool validBindingConversion = layoutInfo.type == wgpu::BindingType::StorageBuffer && shaderInfo.type == wgpu::BindingType::ReadonlyStorageBuffer; // TODO(crbug.com/dawn/367): Temporarily allow using either a sampler or a // comparison sampler until we can perform the proper shader analysis of what // type is used in the shader module. validBindingConversion |= (layoutInfo.type == wgpu::BindingType::Sampler && shaderInfo.type == wgpu::BindingType::ComparisonSampler); validBindingConversion |= (layoutInfo.type == wgpu::BindingType::ComparisonSampler && shaderInfo.type == wgpu::BindingType::Sampler); if (!validBindingConversion) { return DAWN_VALIDATION_ERROR( "The binding type of the bind group layout entry conflicts " + GetShaderDeclarationString(group, bindingNumber)); } } if ((layoutInfo.visibility & StageBit(entryPoint.stage)) == 0) { return DAWN_VALIDATION_ERROR("The bind group layout entry for " + GetShaderDeclarationString(group, bindingNumber) + " is not visible for the shader stage"); } switch (layoutInfo.type) { case wgpu::BindingType::SampledTexture: case wgpu::BindingType::MultisampledTexture: { if (layoutInfo.textureComponentType != shaderInfo.textureComponentType) { return DAWN_VALIDATION_ERROR( "The textureComponentType of the bind group layout entry is " "different from " + GetShaderDeclarationString(group, bindingNumber)); } if (layoutInfo.viewDimension != shaderInfo.viewDimension) { return DAWN_VALIDATION_ERROR( "The viewDimension of the bind group layout entry is different " "from " + GetShaderDeclarationString(group, bindingNumber)); } break; } case wgpu::BindingType::ReadonlyStorageTexture: case wgpu::BindingType::WriteonlyStorageTexture: { ASSERT(layoutInfo.storageTextureFormat != wgpu::TextureFormat::Undefined); ASSERT(shaderInfo.storageTextureFormat != wgpu::TextureFormat::Undefined); if (layoutInfo.storageTextureFormat != shaderInfo.storageTextureFormat) { return DAWN_VALIDATION_ERROR( "The storageTextureFormat of the bind group layout entry is " "different from " + GetShaderDeclarationString(group, bindingNumber)); } if (layoutInfo.viewDimension != shaderInfo.viewDimension) { return DAWN_VALIDATION_ERROR( "The viewDimension of the bind group layout entry is different " "from " + GetShaderDeclarationString(group, bindingNumber)); } break; } case wgpu::BindingType::UniformBuffer: case wgpu::BindingType::ReadonlyStorageBuffer: case wgpu::BindingType::StorageBuffer: { if (layoutInfo.minBufferBindingSize != 0 && shaderInfo.minBufferBindingSize > layoutInfo.minBufferBindingSize) { return DAWN_VALIDATION_ERROR( "The minimum buffer size of the bind group layout entry is smaller " "than " + GetShaderDeclarationString(group, bindingNumber)); } break; } case wgpu::BindingType::Sampler: case wgpu::BindingType::ComparisonSampler: break; } } return {}; } ResultOrError> ExtractSpirvInfo( const DeviceBase* device, const spirv_cross::Compiler& compiler, const std::string& entryPointName, SingleShaderStage stage) { std::unique_ptr metadata = std::make_unique(); metadata->stage = stage; // TODO(cwallez@chromium.org): make errors here creation errors // currently errors here do not prevent the shadermodule from being used const auto& resources = compiler.get_shader_resources(); if (resources.push_constant_buffers.size() > 0) { return DAWN_VALIDATION_ERROR("Push constants aren't supported."); } if (resources.sampled_images.size() > 0) { return DAWN_VALIDATION_ERROR("Combined images and samplers aren't supported."); } // Fill in bindingInfo with the SPIRV bindings auto ExtractResourcesBinding = [](const DeviceBase* device, const spirv_cross::SmallVector& resources, const spirv_cross::Compiler& compiler, wgpu::BindingType bindingType, EntryPointMetadata::BindingInfo* metadataBindings) -> MaybeError { for (const auto& resource : resources) { if (!compiler.get_decoration_bitset(resource.id).get(spv::DecorationBinding)) { return DAWN_VALIDATION_ERROR("No Binding decoration set for resource"); } if (!compiler.get_decoration_bitset(resource.id) .get(spv::DecorationDescriptorSet)) { return DAWN_VALIDATION_ERROR("No Descriptor Decoration set for resource"); } BindingNumber bindingNumber( compiler.get_decoration(resource.id, spv::DecorationBinding)); BindGroupIndex bindGroupIndex( compiler.get_decoration(resource.id, spv::DecorationDescriptorSet)); if (bindGroupIndex >= kMaxBindGroupsTyped) { return DAWN_VALIDATION_ERROR("Bind group index over limits in the SPIRV"); } const auto& it = (*metadataBindings)[bindGroupIndex].emplace( bindingNumber, EntryPointMetadata::ShaderBindingInfo{}); if (!it.second) { return DAWN_VALIDATION_ERROR("Shader has duplicate bindings"); } EntryPointMetadata::ShaderBindingInfo* info = &it.first->second; info->id = resource.id; info->base_type_id = resource.base_type_id; if (bindingType == wgpu::BindingType::UniformBuffer || bindingType == wgpu::BindingType::StorageBuffer || bindingType == wgpu::BindingType::ReadonlyStorageBuffer) { // Determine buffer size, with a minimum of 1 element in the runtime array spirv_cross::SPIRType type = compiler.get_type(info->base_type_id); info->minBufferBindingSize = compiler.get_declared_struct_size_runtime_array(type, 1); } switch (bindingType) { case wgpu::BindingType::SampledTexture: { spirv_cross::SPIRType::ImageType imageType = compiler.get_type(info->base_type_id).image; spirv_cross::SPIRType::BaseType textureComponentType = compiler.get_type(imageType.type).basetype; info->viewDimension = SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed); info->textureComponentType = SpirvBaseTypeToTextureComponentType(textureComponentType); if (imageType.ms) { info->type = wgpu::BindingType::MultisampledTexture; } else { info->type = wgpu::BindingType::SampledTexture; } break; } case wgpu::BindingType::StorageBuffer: { // Differentiate between readonly storage bindings and writable ones // based on the NonWritable decoration spirv_cross::Bitset flags = compiler.get_buffer_block_flags(resource.id); if (flags.get(spv::DecorationNonWritable)) { info->type = wgpu::BindingType::ReadonlyStorageBuffer; } else { info->type = wgpu::BindingType::StorageBuffer; } break; } case wgpu::BindingType::ReadonlyStorageTexture: { spirv_cross::Bitset flags = compiler.get_decoration_bitset(resource.id); if (flags.get(spv::DecorationNonReadable)) { info->type = wgpu::BindingType::WriteonlyStorageTexture; } else if (flags.get(spv::DecorationNonWritable)) { info->type = wgpu::BindingType::ReadonlyStorageTexture; } else { return DAWN_VALIDATION_ERROR( "Read-write storage textures are not supported"); } spirv_cross::SPIRType::ImageType imageType = compiler.get_type(info->base_type_id).image; wgpu::TextureFormat storageTextureFormat = SpirvImageFormatToTextureFormat(imageType.format); if (storageTextureFormat == wgpu::TextureFormat::Undefined) { return DAWN_VALIDATION_ERROR( "Invalid image format declaration on storage image"); } const Format& format = device->GetValidInternalFormat(storageTextureFormat); if (!format.supportsStorageUsage) { return DAWN_VALIDATION_ERROR( "The storage texture format is not supported"); } if (imageType.ms) { return DAWN_VALIDATION_ERROR( "Multisampled storage texture aren't supported"); } info->storageTextureFormat = storageTextureFormat; info->viewDimension = SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed); break; } default: info->type = bindingType; } } return {}; }; DAWN_TRY(ExtractResourcesBinding(device, resources.uniform_buffers, compiler, wgpu::BindingType::UniformBuffer, &metadata->bindings)); DAWN_TRY(ExtractResourcesBinding(device, resources.separate_images, compiler, wgpu::BindingType::SampledTexture, &metadata->bindings)); DAWN_TRY(ExtractResourcesBinding(device, resources.separate_samplers, compiler, wgpu::BindingType::Sampler, &metadata->bindings)); DAWN_TRY(ExtractResourcesBinding(device, resources.storage_buffers, compiler, wgpu::BindingType::StorageBuffer, &metadata->bindings)); // ReadonlyStorageTexture is used as a tag to do general storage texture handling. DAWN_TRY(ExtractResourcesBinding(device, resources.storage_images, compiler, wgpu::BindingType::ReadonlyStorageTexture, &metadata->bindings)); // Extract the vertex attributes if (stage == SingleShaderStage::Vertex) { for (const auto& attrib : resources.stage_inputs) { if (!(compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation))) { return DAWN_VALIDATION_ERROR( "Unable to find Location decoration for Vertex input"); } uint32_t location = compiler.get_decoration(attrib.id, spv::DecorationLocation); if (location >= kMaxVertexAttributes) { return DAWN_VALIDATION_ERROR("Attribute location over limits in the SPIRV"); } metadata->usedVertexAttributes.set(location); } // Without a location qualifier on vertex outputs, spirv_cross::CompilerMSL gives // them all the location 0, causing a compile error. for (const auto& attrib : resources.stage_outputs) { if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) { return DAWN_VALIDATION_ERROR("Need location qualifier on vertex output"); } } } if (stage == SingleShaderStage::Fragment) { // Without a location qualifier on vertex inputs, spirv_cross::CompilerMSL gives // them all the location 0, causing a compile error. for (const auto& attrib : resources.stage_inputs) { if (!compiler.get_decoration_bitset(attrib.id).get(spv::DecorationLocation)) { return DAWN_VALIDATION_ERROR("Need location qualifier on fragment input"); } } for (const auto& fragmentOutput : resources.stage_outputs) { if (!compiler.get_decoration_bitset(fragmentOutput.id) .get(spv::DecorationLocation)) { return DAWN_VALIDATION_ERROR( "Unable to find Location decoration for Fragment output"); } uint32_t unsanitizedAttachment = compiler.get_decoration(fragmentOutput.id, spv::DecorationLocation); if (unsanitizedAttachment >= kMaxColorAttachments) { return DAWN_VALIDATION_ERROR( "Fragment output attachment index must be less than max number of " "color " "attachments"); } ColorAttachmentIndex attachment(static_cast(unsanitizedAttachment)); spirv_cross::SPIRType::BaseType shaderFragmentOutputBaseType = compiler.get_type(fragmentOutput.base_type_id).basetype; metadata->fragmentOutputFormatBaseTypes[attachment] = SpirvBaseTypeToTextureComponentType(shaderFragmentOutputBaseType); metadata->fragmentOutputsWritten.set(attachment); } } if (stage == SingleShaderStage::Compute) { const spirv_cross::SPIREntryPoint& spirEntryPoint = compiler.get_entry_point(entryPointName, spv::ExecutionModelGLCompute); metadata->localWorkgroupSize.x = spirEntryPoint.workgroup_size.x; metadata->localWorkgroupSize.y = spirEntryPoint.workgroup_size.y; metadata->localWorkgroupSize.z = spirEntryPoint.workgroup_size.z; } return {std::move(metadata)}; } } // anonymous namespace MaybeError ValidateShaderModuleDescriptor(DeviceBase* device, const ShaderModuleDescriptor* descriptor) { const ChainedStruct* chainedDescriptor = descriptor->nextInChain; if (chainedDescriptor == nullptr) { return DAWN_VALIDATION_ERROR("Shader module descriptor missing chained descriptor"); } // For now only a single SPIRV or WGSL subdescriptor is allowed. if (chainedDescriptor->nextInChain != nullptr) { return DAWN_VALIDATION_ERROR( "Shader module descriptor chained nextInChain must be nullptr"); } switch (chainedDescriptor->sType) { case wgpu::SType::ShaderModuleSPIRVDescriptor: { const auto* spirvDesc = static_cast(chainedDescriptor); DAWN_TRY(ValidateSpirv(spirvDesc->code, spirvDesc->codeSize)); break; } case wgpu::SType::ShaderModuleWGSLDescriptor: { #ifdef DAWN_ENABLE_WGSL const auto* wgslDesc = static_cast(chainedDescriptor); DAWN_TRY(ValidateWGSL(wgslDesc->source)); break; #else return DAWN_VALIDATION_ERROR("WGSL not supported (yet)"); #endif // DAWN_ENABLE_WGSL } default: return DAWN_VALIDATION_ERROR("Unsupported sType"); } return {}; } RequiredBufferSizes ComputeRequiredBufferSizesForLayout(const EntryPointMetadata& entryPoint, const PipelineLayoutBase* layout) { RequiredBufferSizes bufferSizes; for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { bufferSizes[group] = GetBindGroupMinBufferSizes(entryPoint.bindings[group], layout->GetBindGroupLayout(group)); } return bufferSizes; } MaybeError ValidateCompatibilityWithPipelineLayout(const EntryPointMetadata& entryPoint, const PipelineLayoutBase* layout) { for (BindGroupIndex group : IterateBitSet(layout->GetBindGroupLayoutsMask())) { DAWN_TRY(ValidateCompatibilityWithBindGroupLayout(group, entryPoint, layout->GetBindGroupLayout(group))); } for (BindGroupIndex group : IterateBitSet(~layout->GetBindGroupLayoutsMask())) { if (entryPoint.bindings[group].size() > 0) { std::ostringstream ostream; ostream << "No bind group layout entry matches the declaration set " << static_cast(group) << " in the shader module"; return DAWN_VALIDATION_ERROR(ostream.str()); } } return {}; } // ShaderModuleBase ShaderModuleBase::ShaderModuleBase(DeviceBase* device, const ShaderModuleDescriptor* descriptor) : CachedObject(device), mType(Type::Undefined) { ASSERT(descriptor->nextInChain != nullptr); switch (descriptor->nextInChain->sType) { case wgpu::SType::ShaderModuleSPIRVDescriptor: { mType = Type::Spirv; const auto* spirvDesc = static_cast(descriptor->nextInChain); mOriginalSpirv.assign(spirvDesc->code, spirvDesc->code + spirvDesc->codeSize); break; } case wgpu::SType::ShaderModuleWGSLDescriptor: { mType = Type::Wgsl; const auto* wgslDesc = static_cast(descriptor->nextInChain); mWgsl = std::string(wgslDesc->source); break; } default: UNREACHABLE(); } } ShaderModuleBase::ShaderModuleBase(DeviceBase* device, ObjectBase::ErrorTag tag) : CachedObject(device, tag), mType(Type::Undefined) { } ShaderModuleBase::~ShaderModuleBase() { if (IsCachedReference()) { GetDevice()->UncacheShaderModule(this); } } // static ShaderModuleBase* ShaderModuleBase::MakeError(DeviceBase* device) { return new ShaderModuleBase(device, ObjectBase::kError); } bool ShaderModuleBase::HasEntryPoint(const std::string& entryPoint, SingleShaderStage stage) const { auto entryPointsForNameIt = mEntryPoints.find(entryPoint); if (entryPointsForNameIt == mEntryPoints.end()) { return false; } return entryPointsForNameIt->second[stage] != nullptr; } const EntryPointMetadata& ShaderModuleBase::GetEntryPoint(const std::string& entryPoint, SingleShaderStage stage) const { ASSERT(HasEntryPoint(entryPoint, stage)); return *mEntryPoints.at(entryPoint)[stage]; } size_t ShaderModuleBase::HashFunc::operator()(const ShaderModuleBase* module) const { size_t hash = 0; HashCombine(&hash, module->mType); for (uint32_t word : module->mOriginalSpirv) { HashCombine(&hash, word); } for (char c : module->mWgsl) { HashCombine(&hash, c); } return hash; } bool ShaderModuleBase::EqualityFunc::operator()(const ShaderModuleBase* a, const ShaderModuleBase* b) const { return a->mType == b->mType && a->mOriginalSpirv == b->mOriginalSpirv && a->mWgsl == b->mWgsl; } const std::vector& ShaderModuleBase::GetSpirv() const { return mSpirv; } #ifdef DAWN_ENABLE_WGSL ResultOrError> ShaderModuleBase::GeneratePullingSpirv( const VertexStateDescriptor& vertexState, const std::string& entryPoint, uint32_t pullingBufferBindingSet) const { std::vector spirv; DAWN_TRY_ASSIGN(spirv, ConvertWGSLToSPIRVWithPulling(mWgsl.c_str(), vertexState, entryPoint, pullingBufferBindingSet)); if (GetDevice()->IsRobustnessEnabled()) { DAWN_TRY_ASSIGN(spirv, RunRobustBufferAccessPass(spirv)); } return std::move(spirv); } #endif MaybeError ShaderModuleBase::InitializeBase() { std::vector spirv; if (mType == Type::Wgsl) { #ifdef DAWN_ENABLE_WGSL DAWN_TRY_ASSIGN(spirv, ConvertWGSLToSPIRV(mWgsl.c_str())); #else return DAWN_VALIDATION_ERROR("WGSL not supported (yet)"); #endif // DAWN_ENABLE_WGSL } else { spirv = mOriginalSpirv; } if (GetDevice()->IsRobustnessEnabled()) { DAWN_TRY_ASSIGN(spirv, RunRobustBufferAccessPass(spirv)); } mSpirv = std::move(spirv); spirv_cross::Compiler compiler(mSpirv); for (const spirv_cross::EntryPoint& entryPoint : compiler.get_entry_points_and_stages()) { SingleShaderStage stage = ExecutionModelToShaderStage(entryPoint.execution_model); compiler.set_entry_point(entryPoint.name, entryPoint.execution_model); std::unique_ptr metadata; DAWN_TRY_ASSIGN(metadata, ExtractSpirvInfo(GetDevice(), compiler, entryPoint.name, stage)); mEntryPoints[entryPoint.name][stage] = std::move(metadata); } return {}; } } // namespace dawn_native