fn f() { let m : mat4x4 = mat4x4(vec4(1.0, 1.0, 1.0, 1.0), vec4(1.0, 1.0, 1.0, 1.0), vec4(1.0, 1.0, 1.0, 1.0), vec4(1.0, 1.0, 1.0, 1.0)); let v1 : vec4 = m[0]; let a : f32 = v1[0]; }