#version 310 es precision mediump float; struct S { float a; }; layout (binding = 0) buffer S_1 { float a; } b0; layout (binding = 0) buffer S_2 { float a; } b1; layout (binding = 0) buffer S_3 { float a; } b2; layout (binding = 0) buffer S_4 { float a; } b3; layout (binding = 0) buffer S_5 { float a; } b4; layout (binding = 0) buffer S_6 { float a; } b5; layout (binding = 0) buffer S_7 { float a; } b6; layout (binding = 0) buffer S_8 { float a; } b7; layout (binding = 1) uniform S_9 { float a; } b8; layout (binding = 1) uniform S_10 { float a; } b9; layout (binding = 1) uniform S_11 { float a; } b10; layout (binding = 1) uniform S_12 { float a; } b11; layout (binding = 1) uniform S_13 { float a; } b12; layout (binding = 1) uniform S_14 { float a; } b13; layout (binding = 1) uniform S_15 { float a; } b14; layout (binding = 1) uniform S_16 { float a; } b15; uniform highp sampler2D t0; uniform highp sampler2D t1; uniform highp sampler2D t2; uniform highp sampler2D t3; uniform highp sampler2D t4; uniform highp sampler2D t5; uniform highp sampler2D t6; uniform highp sampler2D t7; uniform highp sampler2D t8; uniform highp sampler2D t9; uniform highp sampler2D t10; uniform highp sampler2D t11; uniform highp sampler2D t12; uniform highp sampler2D t13; uniform highp sampler2D t14; uniform highp sampler2D t15; void tint_symbol() { return; } void main() { tint_symbol(); }