// Fails with "D3D compile failed with value cannot be NaN, isnan() may not be necessary. /Gis may force isnan() to be performed" fn Bad(index: u32, rd: vec3) -> vec3 { var normal: vec3 = vec3(0.0); normal[index] = -sign(rd[index]); return normalize(normal); } struct S { v : vec3; i : u32; }; [[binding(0), group(0)]] var io : S; [[stage(compute), workgroup_size(1)]] fn main([[builtin(local_invocation_index)]] idx : u32) { io.v = Bad(io.i, io.v); }