cbuffer cbuffer_data : register(b0, space0) { uint4 data[4]; }; float3x3 tint_symbol_2(uint4 buffer[4], uint offset) { const uint scalar_offset = ((offset + 0u)) / 4; const uint scalar_offset_1 = ((offset + 16u)) / 4; const uint scalar_offset_2 = ((offset + 32u)) / 4; return float3x3(asfloat(buffer[scalar_offset / 4].xyz), asfloat(buffer[scalar_offset_1 / 4].xyz), asfloat(buffer[scalar_offset_2 / 4].xyz)); } void main() { const float3 x = mul(asfloat(data[3].xyz), tint_symbol_2(data, 0u)); return; }