#version 310 es precision mediump float; layout(location = 0) out vec4 value; void bar() { } vec4 tint_symbol() { vec2 a = vec2(0.0f, 0.0f); bar(); return vec4(0.400000006f, 0.400000006f, 0.800000012f, 1.0f); } void main() { vec4 inner_result = tint_symbol(); value = inner_result; return; }