var x_GLF_color : vec4; fn main_1() { var x : i32; x = 0; let x_5 : i32 = x; if ((vec4(1.0, 1.0, 1.0, 1.0)[clamp(x_5, 0, 3)] >= 1.0)) { } x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }