struct strided_arr { @size(16) el : f32, } type Arr = array; struct buf1 { x_GLF_uniform_float_values : Arr, } struct strided_arr_1 { @size(16) el : i32, } type Arr_1 = array; struct buf0 { x_GLF_uniform_int_values : Arr_1, } struct buf2 { injectionSwitch : vec2, } var x_GLF_global_loop_count : i32; @group(0) @binding(1) var x_7 : buf1; @group(0) @binding(0) var x_10 : buf0; @group(0) @binding(2) var x_12 : buf2; var x_GLF_color : vec4; fn main_1() { var f : f32; var r : i32; x_GLF_global_loop_count = 0; let x_42 : f32 = x_7.x_GLF_uniform_float_values[0].el; f = x_42; let x_44 : i32 = x_10.x_GLF_uniform_int_values[1].el; r = x_44; loop { let x_49 : i32 = r; let x_51 : i32 = x_10.x_GLF_uniform_int_values[2].el; if ((x_49 < x_51)) { } else { break; } let x_54 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_54 + 1); let x_57 : vec2 = x_12.injectionSwitch; let x_60 : f32 = f; f = (x_60 + dpdx(x_57).y); continuing { let x_62 : i32 = r; r = (x_62 + 1); } } loop { let x_68 : i32 = x_GLF_global_loop_count; if ((x_68 < 100)) { } else { break; } let x_71 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_71 + 1); let x_74 : f32 = x_7.x_GLF_uniform_float_values[0].el; let x_75 : f32 = f; f = (x_75 + x_74); } let x_77 : f32 = f; let x_79 : f32 = x_7.x_GLF_uniform_float_values[1].el; if ((x_77 == x_79)) { let x_85 : i32 = x_10.x_GLF_uniform_int_values[0].el; let x_88 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_91 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_94 : i32 = x_10.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(f32(x_85), f32(x_88), f32(x_91), f32(x_94)); } else { let x_98 : i32 = x_10.x_GLF_uniform_int_values[1].el; let x_99 : f32 = f32(x_98); x_GLF_color = vec4(x_99, x_99, x_99, x_99); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @stage(fragment) fn main() -> main_out { main_1(); return main_out(x_GLF_color); }