type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_5 : buf0; fn main_1() { if (((1.0 % 1.0) <= 0.01)) { let x_29 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_32 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_35 : i32 = x_5.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(1.0, f32(x_29), f32(x_32), f32(x_35)); } else { let x_39 : i32 = x_5.x_GLF_uniform_int_values[0]; let x_40 : f32 = f32(x_39); x_GLF_color = vec4(x_40, x_40, x_40, x_40); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }