cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; void main_1() { float a = 0.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); a = (x_30 % 1.0f); const float x_32 = a; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_34 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_32 == x_34)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_40 = asint(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_42 = a; const float x_43 = a; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_45 = asint(x_8[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_GLF_color = float4(float(x_40), x_42, x_43, float(x_45)); } else { const float x_48 = a; x_GLF_color = float4(x_48, x_48, x_48, x_48); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }