static float4 color_out = float4(0.0f, 0.0f, 0.0f, 0.0f); Texture2D tint_symbol : register(t0, space0); static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { const float4 x_19 = gl_FragCoord; const float4 x_22 = tint_symbol.Load(int3(float2(x_19.x, x_19.y), 0)); color_out = x_22; return; } struct main_out { float4 color_out_1; }; struct tint_symbol_2 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_3 { float4 color_out_1 : SV_Target0; }; tint_symbol_3 main(tint_symbol_2 tint_symbol_1) { const float4 gl_FragCoord_param = tint_symbol_1.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_4 = {color_out}; const tint_symbol_3 tint_symbol_5 = {tint_symbol_4.color_out_1}; return tint_symbol_5; }