struct Inner {
    scalar_f32 : f32,
    scalar_i32 : i32,
    scalar_u32 : u32,
    vec2_f32 : vec2<f32>,
    vec2_i32 : vec2<i32>,
    vec2_u32 : vec2<u32>,
    vec3_f32 : vec3<f32>,
    vec3_i32 : vec3<i32>,
    vec3_u32 : vec3<u32>,
    vec4_f32 : vec4<f32>,
    vec4_i32 : vec4<i32>,
    vec4_u32 : vec4<u32>,
    mat2x2_f32 : mat2x2<f32>,
    mat2x3_f32 : mat2x3<f32>,
    mat2x4_f32 : mat2x4<f32>,
    mat3x2_f32 : mat3x2<f32>,
    mat3x3_f32 : mat3x3<f32>,
    mat3x4_f32 : mat3x4<f32>,
    mat4x2_f32 : mat4x2<f32>,
    mat4x3_f32 : mat4x3<f32>,
    mat4x4_f32 : mat4x4<f32>,
    @align(16) arr2_vec3_f32 : array<vec3<f32>, 2>,
};

struct S {
    arr : array<Inner, 8>,
};

@binding(0) @group(0) var<uniform> ub : S;

@compute @workgroup_size(1)
fn main(@builtin(local_invocation_index) idx : u32) {
    let scalar_f32 : f32 = ub.arr[idx].scalar_f32;
    let scalar_i32 : i32 = ub.arr[idx].scalar_i32;
    let scalar_u32 : u32 = ub.arr[idx].scalar_u32;
    let vec2_f32 : vec2<f32> = ub.arr[idx].vec2_f32;
    let vec2_i32 : vec2<i32> = ub.arr[idx].vec2_i32;
    let vec2_u32 : vec2<u32> = ub.arr[idx].vec2_u32;
    let vec3_f32 : vec3<f32> = ub.arr[idx].vec3_f32;
    let vec3_i32 : vec3<i32> = ub.arr[idx].vec3_i32;
    let vec3_u32 : vec3<u32> = ub.arr[idx].vec3_u32;
    let vec4_f32 : vec4<f32> = ub.arr[idx].vec4_f32;
    let vec4_i32 : vec4<i32> = ub.arr[idx].vec4_i32;
    let vec4_u32 : vec4<u32> = ub.arr[idx].vec4_u32;
    let mat2x2_f32 : mat2x2<f32> = ub.arr[idx].mat2x2_f32;
    let mat2x3_f32 : mat2x3<f32> = ub.arr[idx].mat2x3_f32;
    let mat2x4_f32 : mat2x4<f32> = ub.arr[idx].mat2x4_f32;
    let mat3x2_f32 : mat3x2<f32> = ub.arr[idx].mat3x2_f32;
    let mat3x3_f32 : mat3x3<f32> = ub.arr[idx].mat3x3_f32;
    let mat3x4_f32 : mat3x4<f32> = ub.arr[idx].mat3x4_f32;
    let mat4x2_f32 : mat4x2<f32> = ub.arr[idx].mat4x2_f32;
    let mat4x3_f32 : mat4x3<f32> = ub.arr[idx].mat4x3_f32;
    let mat4x4_f32 : mat4x4<f32> = ub.arr[idx].mat4x4_f32;
    let arr2_vec3_f32 : array<vec3<f32>, 2> = ub.arr[idx].arr2_vec3_f32;
}