fn max_e8192f() { var res : vec2 = max(vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_e8192f(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_e8192f(); } [[stage(compute)]] fn compute_main() { max_e8192f(); }