fn pack2x16snorm_6c169b() { var res : u32 = pack2x16snorm(vec2<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { pack2x16snorm_6c169b(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { pack2x16snorm_6c169b(); } [[stage(compute)]] fn compute_main() { pack2x16snorm_6c169b(); }