[[group(1), binding(0)]] var arg_0 : texture_storage_2d; fn textureLoad_3c0d9e() { var res : vec4 = textureLoad(arg_0, vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureLoad_3c0d9e(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureLoad_3c0d9e(); } [[stage(compute)]] fn compute_main() { textureLoad_3c0d9e(); }