fn max_44a39d() { var res : f32 = max(1.0, 1.0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_44a39d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_44a39d(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { max_44a39d(); }