fn max_4883ac() { var res : vec3 = max(vec3(), vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { max_4883ac(); return vec4(); } [[stage(fragment)]] fn fragment_main() { max_4883ac(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { max_4883ac(); }