// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_COMMON_COMMANDBUFFERGL_H_ #define BACKEND_COMMON_COMMANDBUFFERGL_H_ #include "nxt/nxtcpp.h" #include "CommandAllocator.h" #include "Builder.h" #include "RefCounted.h" #include #include namespace backend { class BindGroupBase; class BufferBase; class DeviceBase; class PipelineBase; class TextureBase; class CommandBufferBuilder; class CommandBufferBase : public RefCounted { public: CommandBufferBase(CommandBufferBuilder* builder); bool ValidateResourceUsagesImmediate(); private: DeviceBase* device; std::set buffersTransitioned; std::set texturesTransitioned; }; class CommandBufferBuilder : public Builder { public: CommandBufferBuilder(DeviceBase* device); ~CommandBufferBuilder(); bool ValidateGetResult(); CommandIterator AcquireCommands(); // NXT API CommandBufferBase* GetResult(); void CopyBufferToTexture(BufferBase* buffer, uint32_t bufferOffset, TextureBase* texture, uint32_t x, uint32_t y, uint32_t z, uint32_t width, uint32_t height, uint32_t depth, uint32_t level); void Dispatch(uint32_t x, uint32_t y, uint32_t z); void DrawArrays(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance); void DrawElements(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstIndex, uint32_t firstInstance); void SetPushConstants(nxt::ShaderStageBit stage, uint32_t offset, uint32_t count, const void* data); void SetPipeline(PipelineBase* pipeline); void SetBindGroup(uint32_t groupIndex, BindGroupBase* group); void SetIndexBuffer(BufferBase* buffer, uint32_t offset, nxt::IndexFormat format); template void SetVertexBuffers(uint32_t startSlot, uint32_t count, T* const* buffers, uint32_t const* offsets) { static_assert(std::is_base_of::value, ""); SetVertexBuffers(startSlot, count, reinterpret_cast(buffers), offsets); } void SetVertexBuffers(uint32_t startSlot, uint32_t count, BufferBase* const* buffers, uint32_t const* offsets); void TransitionBufferUsage(BufferBase* buffer, nxt::BufferUsageBit usage); void TransitionTextureUsage(TextureBase* texture, nxt::TextureUsageBit usage); private: friend class CommandBufferBase; void MoveToIterator(); CommandAllocator allocator; CommandIterator iterator; bool movedToIterator = false; // These pointers will remain valid since they are referenced by // the bind groups which are referenced by this command buffer. std::set buffersTransitioned; std::set texturesTransitioned; }; } #endif // BACKEND_COMMON_COMMANDBUFFERGL_H_