enable f16; fn acos_303e3d() { var res : f16 = acos(0.96875h); } @vertex fn vertex_main() -> @builtin(position) vec4 { acos_303e3d(); return vec4(); } @fragment fn fragment_main() { acos_303e3d(); } @compute @workgroup_size(1) fn compute_main() { acos_303e3d(); }