enable f16; fn faceForward_fb0f2e() { var res : vec2 = faceForward(vec2(1.0h), vec2(1.0h), vec2(1.0h)); } @vertex fn vertex_main() -> @builtin(position) vec4 { faceForward_fb0f2e(); return vec4(); } @fragment fn fragment_main() { faceForward_fb0f2e(); } @compute @workgroup_size(1) fn compute_main() { faceForward_fb0f2e(); }