fn max_4bbff2() { var res = max(vec4(1.0), vec4(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { max_4bbff2(); return vec4(); } @fragment fn fragment_main() { max_4bbff2(); } @compute @workgroup_size(1) fn compute_main() { max_4bbff2(); }