enable f16; fn radians_208fd9() { var res : f16 = radians(1.0h); } @vertex fn vertex_main() -> @builtin(position) vec4 { radians_208fd9(); return vec4(); } @fragment fn fragment_main() { radians_208fd9(); } @compute @workgroup_size(1) fn compute_main() { radians_208fd9(); }