// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef UTILS_BACKENDBINDING_H_ #define UTILS_BACKENDBINDING_H_ #include struct GLFWwindow; typedef struct dawnProcTable_s dawnProcTable; typedef struct dawnDeviceImpl* dawnDevice; namespace utils { enum class BackendType { D3D12, Metal, OpenGL, Null, Vulkan, }; class BackendBinding { public: virtual ~BackendBinding() = default; virtual void SetupGLFWWindowHints() = 0; virtual dawnDevice CreateDevice() = 0; virtual uint64_t GetSwapChainImplementation() = 0; virtual dawnTextureFormat GetPreferredSwapChainTextureFormat() = 0; void SetWindow(GLFWwindow* window); protected: GLFWwindow* mWindow = nullptr; }; BackendBinding* CreateBinding(BackendType type); } // namespace utils #endif // UTILS_BACKENDBINDING_H_