// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include #include #include "spvc/spvc.hpp" extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) { return 0; } extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) { shaderc_spvc::Context context; if (!context.IsValid()) { return 0; } shaderc_spvc::CompilationResult result; shaderc_spvc::CompileOptions options; options.SetSourceEnvironment(shaderc_target_env_webgpu, shaderc_env_version_webgpu); options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_1); // Using the options that are used by Dawn, they appear in ShaderModuleMTL.mm // TODO(sarahM0): double check these option after completion of spvc integration size_t sizeInU32 = size / sizeof(uint32_t); const uint32_t* u32Data = reinterpret_cast(data); std::vector input(u32Data, u32Data + sizeInU32); if (input.size() != 0) { if (context.InitializeForMsl(input.data(), input.size(), options) == shaderc_spvc_status_success) { context.CompileShader(&result); } } return 0; }