[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<rg32sint, write>; fn textureDimensions_49d274() { var res : vec2<i32> = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureDimensions_49d274(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_49d274(); } [[stage(compute)]] fn compute_main() { textureDimensions_49d274(); }