[[group(1), binding(0)]] var arg_0 : texture_2d_array<u32>; fn textureNumLayers_87953e() { var res : i32 = textureNumLayers(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureNumLayers_87953e(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureNumLayers_87953e(); } [[stage(compute)]] fn compute_main() { textureNumLayers_87953e(); }