[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array; fn textureNumLayers_e653c0() { var res : i32 = textureNumLayers(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureNumLayers_e653c0(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureNumLayers_e653c0(); } [[stage(compute)]] fn compute_main() { textureNumLayers_e653c0(); }