// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "backend/InputState.h" #include "backend/Device.h" #include "common/Assert.h" namespace backend { // InputState helpers size_t IndexFormatSize(nxt::IndexFormat format) { switch (format) { case nxt::IndexFormat::Uint16: return sizeof(uint16_t); case nxt::IndexFormat::Uint32: return sizeof(uint32_t); default: UNREACHABLE(); } } uint32_t VertexFormatNumComponents(nxt::VertexFormat format) { switch (format) { case nxt::VertexFormat::FloatR32G32B32A32: case nxt::VertexFormat::IntR32G32B32A32: case nxt::VertexFormat::UshortR16G16B16A16: case nxt::VertexFormat::UnormR8G8B8A8: return 4; case nxt::VertexFormat::FloatR32G32B32: case nxt::VertexFormat::IntR32G32B32: return 3; case nxt::VertexFormat::FloatR32G32: case nxt::VertexFormat::IntR32G32: case nxt::VertexFormat::UshortR16G16: case nxt::VertexFormat::UnormR8G8: return 2; case nxt::VertexFormat::FloatR32: case nxt::VertexFormat::IntR32: return 1; default: UNREACHABLE(); } } size_t VertexFormatComponentSize(nxt::VertexFormat format) { switch (format) { case nxt::VertexFormat::FloatR32G32B32A32: case nxt::VertexFormat::FloatR32G32B32: case nxt::VertexFormat::FloatR32G32: case nxt::VertexFormat::FloatR32: return sizeof(float); case nxt::VertexFormat::IntR32G32B32A32: case nxt::VertexFormat::IntR32G32B32: case nxt::VertexFormat::IntR32G32: case nxt::VertexFormat::IntR32: return sizeof(int32_t); case nxt::VertexFormat::UshortR16G16B16A16: case nxt::VertexFormat::UshortR16G16: return sizeof(uint16_t); case nxt::VertexFormat::UnormR8G8B8A8: case nxt::VertexFormat::UnormR8G8: return sizeof(uint8_t); default: UNREACHABLE(); } } size_t VertexFormatSize(nxt::VertexFormat format) { return VertexFormatNumComponents(format) * VertexFormatComponentSize(format); } // InputStateBase InputStateBase::InputStateBase(InputStateBuilder* builder) { mAttributesSetMask = builder->mAttributesSetMask; mAttributeInfos = builder->mAttributeInfos; mInputsSetMask = builder->mInputsSetMask; mInputInfos = builder->mInputInfos; } const std::bitset& InputStateBase::GetAttributesSetMask() const { return mAttributesSetMask; } const InputStateBase::AttributeInfo& InputStateBase::GetAttribute(uint32_t location) const { ASSERT(mAttributesSetMask[location]); return mAttributeInfos[location]; } const std::bitset& InputStateBase::GetInputsSetMask() const { return mInputsSetMask; } const InputStateBase::InputInfo& InputStateBase::GetInput(uint32_t slot) const { ASSERT(mInputsSetMask[slot]); return mInputInfos[slot]; } // InputStateBuilder InputStateBuilder::InputStateBuilder(DeviceBase* device) : Builder(device) { } InputStateBase* InputStateBuilder::GetResultImpl() { for (uint32_t location = 0; location < kMaxVertexAttributes; ++location) { if (mAttributesSetMask[location] && !mInputsSetMask[mAttributeInfos[location].bindingSlot]) { HandleError("Attribute uses unset input"); return nullptr; } } return mDevice->CreateInputState(this); } void InputStateBuilder::SetAttribute(uint32_t shaderLocation, uint32_t bindingSlot, nxt::VertexFormat format, uint32_t offset) { if (shaderLocation >= kMaxVertexAttributes) { HandleError("Setting attribute out of bounds"); return; } if (bindingSlot >= kMaxVertexInputs) { HandleError("Binding slot out of bounds"); return; } if (mAttributesSetMask[shaderLocation]) { HandleError("Setting already set attribute"); return; } mAttributesSetMask.set(shaderLocation); auto& info = mAttributeInfos[shaderLocation]; info.bindingSlot = bindingSlot; info.format = format; info.offset = offset; } void InputStateBuilder::SetInput(uint32_t bindingSlot, uint32_t stride, nxt::InputStepMode stepMode) { if (bindingSlot >= kMaxVertexInputs) { HandleError("Setting input out of bounds"); return; } if (mInputsSetMask[bindingSlot]) { HandleError("Setting already set input"); return; } mInputsSetMask.set(bindingSlot); auto& info = mInputInfos[bindingSlot]; info.stride = stride; info.stepMode = stepMode; } } // namespace backend