// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_RENDERPIPELINE_H_ #define BACKEND_RENDERPIPELINE_H_ #include "backend/BlendState.h" #include "backend/DepthStencilState.h" #include "backend/InputState.h" #include "backend/Pipeline.h" #include "backend/RenderPass.h" #include "nxt/nxtcpp.h" #include #include namespace backend { class RenderPipelineBase : public RefCounted, public PipelineBase { public: RenderPipelineBase(RenderPipelineBuilder* builder); BlendStateBase* GetBlendState(uint32_t attachmentSlot); DepthStencilStateBase* GetDepthStencilState(); nxt::IndexFormat GetIndexFormat() const; InputStateBase* GetInputState(); nxt::PrimitiveTopology GetPrimitiveTopology() const; RenderPassBase* GetRenderPass(); uint32_t GetSubPass(); private: Ref mDepthStencilState; nxt::IndexFormat mIndexFormat; Ref mInputState; nxt::PrimitiveTopology mPrimitiveTopology; std::array, kMaxColorAttachments> mBlendStates; Ref mRenderPass; uint32_t mSubpass; }; class RenderPipelineBuilder : public Builder, public PipelineBuilder { public: RenderPipelineBuilder(DeviceBase* device); // NXT API void SetColorAttachmentBlendState(uint32_t attachmentSlot, BlendStateBase* blendState); void SetDepthStencilState(DepthStencilStateBase* depthStencilState); void SetPrimitiveTopology(nxt::PrimitiveTopology primitiveTopology); void SetIndexFormat(nxt::IndexFormat format); void SetInputState(InputStateBase* inputState); void SetSubpass(RenderPassBase* renderPass, uint32_t subpass); private: friend class RenderPipelineBase; RenderPipelineBase* GetResultImpl() override; Ref mDepthStencilState; Ref mInputState; // TODO(enga@google.com): Remove default when we validate that all required properties are // set nxt::PrimitiveTopology mPrimitiveTopology = nxt::PrimitiveTopology::TriangleList; nxt::IndexFormat mIndexFormat = nxt::IndexFormat::Uint32; std::bitset mBlendStatesSet; std::array, kMaxColorAttachments> mBlendStates; Ref mRenderPass; uint32_t mSubpass; }; } // namespace backend #endif // BACKEND_RENDERPIPELINE_H_