#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void ignore_f414a6() { (void) bool(); } float4 vertex_main_inner() { ignore_f414a6(); return float4(); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { ignore_f414a6(); return; } kernel void compute_main() { ignore_f414a6(); return; }