struct VertexOutputs { int loc0; uint loc1; float loc2; float4 loc3; float4 position; }; struct tint_symbol { int loc0 : TEXCOORD0; uint loc1 : TEXCOORD1; float loc2 : TEXCOORD2; float4 loc3 : TEXCOORD3; float4 position : SV_Position; }; VertexOutputs main_inner() { const VertexOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } tint_symbol main() { const VertexOutputs inner_result = main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.loc0 = inner_result.loc0; wrapper_result.loc1 = inner_result.loc1; wrapper_result.loc2 = inner_result.loc2; wrapper_result.loc3 = inner_result.loc3; wrapper_result.position = inner_result.position; return wrapper_result; }