cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { uint a = 0u; uint b = 0u; uint c = 0u; uint d = 0u; uint e = 0u; uint f = 0u; const uint x_41 = x_6[0].x; a = ((77u + x_41) >> 32u); const uint x_45 = x_6[0].x; b = ((3243u + x_45) >> 33u); const uint x_49 = x_6[0].x; c = ((23u + x_49) >> 345u); const uint x_53 = x_6[0].x; d = ((2395u + x_53) << 32u); const uint x_57 = x_6[0].x; e = ((290485u + x_57) << 33u); const uint x_61 = x_6[0].x; f = ((44321u + x_61) << 345u); if ((a != 1u)) { a = 1u; } if ((b != 0u)) { b = 0u; } if ((c != 1u)) { c = 1u; } if ((d != 0u)) { d = 0u; } if ((e != 1u)) { e = 1u; } if ((f != 0u)) { f = 0u; } bool tint_tmp_4 = (a == 1u); if (tint_tmp_4) { tint_tmp_4 = (b == 0u); } bool tint_tmp_3 = (tint_tmp_4); if (tint_tmp_3) { tint_tmp_3 = (c == 1u); } bool tint_tmp_2 = (tint_tmp_3); if (tint_tmp_2) { tint_tmp_2 = (d == 0u); } bool tint_tmp_1 = (tint_tmp_2); if (tint_tmp_1) { tint_tmp_1 = (e == 1u); } bool tint_tmp = (tint_tmp_1); if (tint_tmp) { tint_tmp = (f == 0u); } if ((tint_tmp)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }