[[block]] struct buf0 { one : f32; }; [[group(0), binding(0)]] var<uniform> x_6 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var v : vec3<f32>; var d : f32; let x_36 : f32 = x_6.one; v = mix(vec3<f32>(5.0, 8.0, -12.199999809), vec3<f32>(1.0, 4.900000095, -2.099999905), vec3<f32>(x_36, x_36, x_36)); let x_39 : vec3<f32> = v; d = distance(x_39, vec3<f32>(1.0, 4.900000095, -2.099999905)); let x_41 : f32 = d; if ((x_41 < 0.100000001)) { let x_47 : f32 = v.x; x_GLF_color = vec4<f32>(x_47, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }