type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var b : i32; var c : i32; var x_76 : bool; var x_83 : bool; var x_77_phi : bool; var x_84_phi : bool; let x_31 : i32 = x_6.x_GLF_uniform_int_values[0]; a = x_31; let x_33 : i32 = x_6.x_GLF_uniform_int_values[2]; b = x_33; c = 1; loop { let x_38 : i32 = b; let x_40 : i32 = x_6.x_GLF_uniform_int_values[4]; let x_42 : i32 = a; if (((x_38 < x_40) && (x_42 < 10))) { } else { break; } let x_46 : i32 = c; if ((x_46 > 5)) { break; } let x_50 : i32 = a; a = (x_50 + 1); let x_52 : i32 = c; c = (x_52 + 1); let x_54 : i32 = b; b = (x_54 + 1); } loop { let x_60 : i32 = a; let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_60 < x_62)) { } else { break; } continuing { let x_65 : i32 = a; a = (x_65 + 1); } } let x_67 : i32 = a; let x_69 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_70 : bool = (x_67 == x_69); x_77_phi = x_70; if (x_70) { let x_73 : i32 = b; let x_75 : i32 = x_6.x_GLF_uniform_int_values[3]; x_76 = (x_73 == x_75); x_77_phi = x_76; } let x_77 : bool = x_77_phi; x_84_phi = x_77; if (x_77) { let x_80 : i32 = c; let x_82 : i32 = x_6.x_GLF_uniform_int_values[3]; x_83 = (x_80 == x_82); x_84_phi = x_83; } let x_84 : bool = x_84_phi; if (x_84) { let x_89 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_92 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_95 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_98 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_89), f32(x_92), f32(x_95), f32(x_98)); } else { let x_102 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_103 : f32 = f32(x_102); x_GLF_color = vec4(x_103, x_103, x_103, x_103); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }