#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { float2x2 m = float2x2(0.0f); float f = 0.0f; int i = 0; int j = 0; int const x_36 = x_5.x_GLF_uniform_int_values.arr[1].el; if ((x_36 == 1)) { float const x_40 = f; m = float2x2(float2(x_40, 0.0f), float2(0.0f, x_40)); } int const x_45 = x_5.x_GLF_uniform_int_values.arr[1].el; i = x_45; while (true) { int const x_50 = i; int const x_52 = x_5.x_GLF_uniform_int_values.arr[0].el; if ((x_50 < x_52)) { } else { break; } int const x_56 = x_5.x_GLF_uniform_int_values.arr[1].el; j = x_56; while (true) { int const x_61 = j; int const x_63 = x_5.x_GLF_uniform_int_values.arr[0].el; if ((x_61 < x_63)) { } else { break; } int const x_66 = i; int const x_67 = j; int const x_68 = i; int const x_70 = x_5.x_GLF_uniform_int_values.arr[0].el; int const x_72 = j; m[x_66][x_67] = float(((x_68 * x_70) + x_72)); { int const x_76 = j; j = (x_76 + 1); } } { int const x_78 = i; i = (x_78 + 1); } } float2x2 const x_80 = m; int const x_82 = x_5.x_GLF_uniform_int_values.arr[1].el; int const x_85 = x_5.x_GLF_uniform_int_values.arr[2].el; int const x_88 = x_5.x_GLF_uniform_int_values.arr[0].el; int const x_91 = x_5.x_GLF_uniform_int_values.arr[3].el; float2x2 const x_95 = float2x2(float2(float(x_82), float(x_85)), float2(float(x_88), float(x_91))); if ((all((x_80[0u] == x_95[0u])) && all((x_80[1u] == x_95[1u])))) { int const x_109 = x_5.x_GLF_uniform_int_values.arr[2].el; int const x_112 = x_5.x_GLF_uniform_int_values.arr[1].el; int const x_115 = x_5.x_GLF_uniform_int_values.arr[1].el; int const x_118 = x_5.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_109), float(x_112), float(x_115), float(x_118)); } else { int const x_122 = x_5.x_GLF_uniform_int_values.arr[1].el; float const x_123 = float(x_122); *(tint_symbol_4) = float4(x_123, x_123, x_123, x_123); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }