static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float func_f1_(inout float x) { const float x_56 = x; if ((x_56 > 5.0f)) { const float x_61 = gl_FragCoord.x; if ((x_61 < 0.5f)) { discard; } else { const float x_67 = gl_FragCoord.y; if ((x_67 < 0.5f)) { discard; } } } const float x_71 = x; return (x_71 + 1.0f); } void main_1() { float f = 0.0f; int i = 0; float param = 0.0f; f = 0.0f; i = 0; while (true) { const int x_39 = i; const int x_41 = asint(x_10[0].x); if ((x_39 < x_41)) { } else { break; } { param = float(i); const float x_47 = func_f1_(param); f = x_47; i = (i + 1); } } if ((f == 5.0f)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }