#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { tint_array_wrapper temp = {}; tint_array_wrapper data = {}; float x_190 = 0.0f; float x_262 = 0.0f; int x_63_phi = 0; int x_103_phi = 0; int x_112_phi = 0; float x_263_phi = 0.0f; float const x_60 = x_8.injectionSwitch.x; int const x_61 = int(x_60); x_63_phi = x_61; while (true) { int x_100 = 0; int x_98 = 0; int x_96 = 0; int x_94 = 0; int x_92 = 0; int x_90 = 0; int x_88 = 0; int x_86 = 0; int x_84 = 0; int x_82 = 0; int x_64_phi = 0; int const x_63 = x_63_phi; tint_array_wrapper const x_68 = data; tint_array_wrapper const tint_symbol_4 = {.arr={0, 0, 0, 0, 0, 0, 0, 0, 0, 0}}; data = tint_symbol_4; data = x_68; int const x_69 = (x_63 + 1); x_64_phi = x_69; switch(x_63) { case 9: { data.arr[x_63] = -5; x_100 = (x_63 + 1); x_64_phi = x_100; break; } case 8: { data.arr[x_63] = -4; x_98 = (x_63 + 1); x_64_phi = x_98; break; } case 7: { data.arr[x_63] = -3; x_96 = (x_63 + 1); x_64_phi = x_96; break; } case 6: { data.arr[x_63] = -2; x_94 = (x_63 + 1); x_64_phi = x_94; break; } case 5: { data.arr[x_63] = -1; x_92 = (x_63 + 1); x_64_phi = x_92; break; } case 4: { data.arr[x_63] = 0; x_90 = (x_63 + 1); x_64_phi = x_90; break; } case 3: { data.arr[x_63] = 1; x_88 = (x_63 + 1); x_64_phi = x_88; break; } case 2: { data.arr[x_63] = 2; x_86 = (x_63 + 1); x_64_phi = x_86; break; } case 1: { data.arr[x_63] = 3; x_84 = (x_63 + 1); x_64_phi = x_84; break; } case 0: { data.arr[x_63] = 4; x_82 = (x_63 + 1); x_64_phi = x_82; break; } default: { break; } } int const x_64 = x_64_phi; { x_63_phi = x_64; if ((x_64 < 10)) { } else { break; } } } x_103_phi = 0; while (true) { int x_104 = 0; int const x_103 = x_103_phi; if ((x_103 < 10)) { } else { break; } { int const x_109 = data.arr[x_103]; temp.arr[x_103] = x_109; x_104 = (x_103 + 1); x_103_phi = x_104; } } x_112_phi = 1; while (true) { int x_113 = 0; int x_119_phi = 0; int const x_112 = x_112_phi; if ((x_112 <= 9)) { } else { break; } x_119_phi = 0; while (true) { int x_131 = 0; int x_136 = 0; int x_131_phi = 0; int x_134_phi = 0; int x_136_phi = 0; int x_158_phi = 0; int x_161_phi = 0; int x_171_phi = 0; int const x_119 = x_119_phi; if ((x_119 < 9)) { } else { break; } int const x_125 = (x_119 + x_112); int const x_126 = (x_125 - 1); int const x_120 = (x_119 + (2 * x_112)); int const x_129 = min((x_120 - 1), 9); x_131_phi = x_119; x_134_phi = x_125; x_136_phi = x_119; while (true) { int x_151 = 0; int x_154 = 0; int x_135_phi = 0; int x_137_phi = 0; x_131 = x_131_phi; int const x_134 = x_134_phi; x_136 = x_136_phi; if (((x_136 <= x_126) && (x_134 <= x_129))) { } else { break; } int const x_143_save = x_136; int const x_144 = data.arr[x_143_save]; int const x_145_save = x_134; int const x_146 = data.arr[x_145_save]; int const x_132 = as_type((x_131 + as_type(1))); if ((x_144 < x_146)) { x_151 = as_type((x_136 + as_type(1))); int const x_152 = data.arr[x_143_save]; temp.arr[x_131] = x_152; x_135_phi = x_134; x_137_phi = x_151; } else { x_154 = (x_134 + 1); int const x_155 = data.arr[x_145_save]; temp.arr[x_131] = x_155; x_135_phi = x_154; x_137_phi = x_136; } int const x_135 = x_135_phi; int const x_137 = x_137_phi; { x_131_phi = x_132; x_134_phi = x_135; x_136_phi = x_137; } } x_158_phi = x_131; x_161_phi = x_136; while (true) { int x_159 = 0; int x_162 = 0; int const x_158 = x_158_phi; int const x_161 = x_161_phi; if (((x_161 < 10) && (x_161 <= x_126))) { } else { break; } { x_159 = (x_158 + 1); x_162 = (x_161 + 1); int const x_168 = data.arr[x_161]; temp.arr[x_158] = x_168; x_158_phi = x_159; x_161_phi = x_162; } } x_171_phi = x_119; while (true) { int x_172 = 0; int const x_171 = x_171_phi; if ((x_171 <= x_129)) { } else { break; } { int const x_177 = temp.arr[x_171]; data.arr[x_171] = x_177; x_172 = (x_171 + 1); x_171_phi = x_172; } } { x_119_phi = x_120; } } { x_113 = (2 * x_112); x_112_phi = x_113; } } int x_181 = 0; float x_199 = 0.0f; float x_261 = 0.0f; float x_262_phi = 0.0f; float const x_180 = (*(tint_symbol_6)).y; x_181 = int(x_180); if ((x_181 < 30)) { int const x_187 = data.arr[0]; x_190 = (0.5f + (float(x_187) * 0.100000001f)); x_263_phi = x_190; } else { float x_208 = 0.0f; float x_260 = 0.0f; float x_261_phi = 0.0f; if ((x_181 < 60)) { int const x_196 = data.arr[1]; x_199 = (0.5f + (float(x_196) * 0.100000001f)); x_262_phi = x_199; } else { float x_217 = 0.0f; float x_259 = 0.0f; float x_260_phi = 0.0f; if ((x_181 < 90)) { int const x_205 = data.arr[2]; x_208 = (0.5f + (float(x_205) * 0.100000001f)); x_261_phi = x_208; } else { if ((x_181 < 120)) { int const x_214 = data.arr[3]; x_217 = (0.5f + (float(x_214) * 0.100000001f)); x_260_phi = x_217; } else { float x_230 = 0.0f; float x_258 = 0.0f; float x_259_phi = 0.0f; if ((x_181 < 150)) { discard_fragment(); } else { float x_239 = 0.0f; float x_257 = 0.0f; float x_258_phi = 0.0f; if ((x_181 < 180)) { int const x_227 = data.arr[5]; x_230 = (0.5f + (float(x_227) * 0.100000001f)); x_259_phi = x_230; } else { float x_248 = 0.0f; float x_256 = 0.0f; float x_257_phi = 0.0f; if ((x_181 < 210)) { int const x_236 = data.arr[6]; x_239 = (0.5f + (float(x_236) * 0.100000001f)); x_258_phi = x_239; } else { if ((x_181 < 240)) { int const x_245 = data.arr[7]; x_248 = (0.5f + (float(x_245) * 0.100000001f)); x_257_phi = x_248; } else { if ((x_181 < 270)) { } else { discard_fragment(); } int const x_253 = data.arr[8]; x_256 = (0.5f + (float(x_253) * 0.100000001f)); x_257_phi = x_256; } x_257 = x_257_phi; x_258_phi = x_257; } x_258 = x_258_phi; x_259_phi = x_258; } x_259 = x_259_phi; } x_260_phi = x_259; } x_260 = x_260_phi; x_261_phi = x_260; } x_261 = x_261_phi; x_262_phi = x_261; } x_262 = x_262_phi; x_263_phi = x_262; } float const x_263 = x_263_phi; *(tint_symbol_7) = float4(x_263, x_263, x_263, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_8, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }