#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_8, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { tint_array_wrapper temp = {}; tint_array_wrapper data = {}; float x_189 = 0.0f; float x_261 = 0.0f; int x_63_phi = 0; int x_102_phi = 0; int x_111_phi = 0; float x_262_phi = 0.0f; float const x_60 = x_8.injectionSwitch.x; int const x_61 = int(x_60); x_63_phi = x_61; while (true) { int x_99 = 0; int x_97 = 0; int x_95 = 0; int x_93 = 0; int x_91 = 0; int x_89 = 0; int x_87 = 0; int x_85 = 0; int x_83 = 0; int x_81 = 0; int x_64_phi = 0; int const x_63 = x_63_phi; int const x_68 = (x_63 + 1); x_64_phi = x_68; switch(x_63) { case 9: { data.arr[x_63] = -5; x_99 = (x_63 + 1); x_64_phi = x_99; break; } case 8: { data.arr[x_63] = -4; x_97 = (x_63 + 1); x_64_phi = x_97; break; } case 7: { data.arr[x_63] = -3; x_95 = (x_63 + 1); x_64_phi = x_95; break; } case 6: { data.arr[x_63] = -2; x_93 = (x_63 + 1); x_64_phi = x_93; break; } case 5: { data.arr[x_63] = -1; x_91 = (x_63 + 1); x_64_phi = x_91; break; } case 4: { data.arr[x_63] = 0; x_89 = (x_63 + 1); x_64_phi = x_89; break; } case 3: { data.arr[x_63] = 1; x_87 = (x_63 + 1); x_64_phi = x_87; break; } case 2: { data.arr[x_63] = 2; x_85 = (x_63 + 1); x_64_phi = x_85; break; } case 1: { data.arr[x_63] = 3; x_83 = (x_63 + 1); x_64_phi = x_83; break; } case 0: { data.arr[x_63] = 4; x_81 = (x_63 + 1); x_64_phi = x_81; break; } default: { break; } } int const x_64 = x_64_phi; { x_63_phi = x_64; if ((x_64 < 10)) { } else { break; } } } x_102_phi = 0; while (true) { int x_103 = 0; int const x_102 = x_102_phi; if ((x_102 < 10)) { } else { break; } { int const x_108 = data.arr[x_102]; temp.arr[x_102] = x_108; x_103 = (x_102 + 1); x_102_phi = x_103; } } x_111_phi = 1; while (true) { int x_112 = 0; int x_118_phi = 0; int const x_111 = x_111_phi; if ((x_111 <= 9)) { } else { break; } x_118_phi = 0; while (true) { int x_130 = 0; int x_135 = 0; int x_130_phi = 0; int x_133_phi = 0; int x_135_phi = 0; int x_157_phi = 0; int x_160_phi = 0; int x_170_phi = 0; int const x_118 = x_118_phi; if ((x_118 < 9)) { } else { break; } int const x_124 = (x_118 + x_111); int const x_125 = (x_124 - 1); int const x_119 = (x_118 + (2 * x_111)); int const x_128 = min((x_119 - 1), 9); x_130_phi = x_118; x_133_phi = x_124; x_135_phi = x_118; while (true) { int x_150 = 0; int x_153 = 0; int x_134_phi = 0; int x_136_phi = 0; x_130 = x_130_phi; int const x_133 = x_133_phi; x_135 = x_135_phi; if (((x_135 <= x_125) && (x_133 <= x_128))) { } else { break; } int const x_142_save = x_135; int const x_143 = data.arr[x_142_save]; int const x_144_save = x_133; int const x_145 = data.arr[x_144_save]; int const x_131 = as_type((x_130 + as_type(1))); if ((x_143 < x_145)) { x_150 = as_type((x_135 + as_type(1))); int const x_151 = data.arr[x_142_save]; temp.arr[x_130] = x_151; x_134_phi = x_133; x_136_phi = x_150; } else { x_153 = (x_133 + 1); int const x_154 = data.arr[x_144_save]; temp.arr[x_130] = x_154; x_134_phi = x_153; x_136_phi = x_135; } int const x_134 = x_134_phi; int const x_136 = x_136_phi; { x_130_phi = x_131; x_133_phi = x_134; x_135_phi = x_136; } } x_157_phi = x_130; x_160_phi = x_135; while (true) { int x_158 = 0; int x_161 = 0; int const x_157 = x_157_phi; int const x_160 = x_160_phi; if (((x_160 < 10) && (x_160 <= x_125))) { } else { break; } { x_158 = (x_157 + 1); x_161 = (x_160 + 1); int const x_167 = data.arr[x_160]; temp.arr[x_157] = x_167; x_157_phi = x_158; x_160_phi = x_161; } } x_170_phi = x_118; while (true) { int x_171 = 0; int const x_170 = x_170_phi; if ((x_170 <= x_128)) { } else { break; } { int const x_176 = temp.arr[x_170]; data.arr[x_170] = x_176; x_171 = (x_170 + 1); x_170_phi = x_171; } } { x_118_phi = x_119; } } { x_112 = (2 * x_111); x_111_phi = x_112; } } int x_180 = 0; float x_198 = 0.0f; float x_260 = 0.0f; float x_261_phi = 0.0f; float const x_179 = (*(tint_symbol_5)).y; x_180 = int(x_179); if ((x_180 < 30)) { int const x_186 = data.arr[0]; x_189 = (0.5f + (float(x_186) * 0.100000001f)); x_262_phi = x_189; } else { float x_207 = 0.0f; float x_259 = 0.0f; float x_260_phi = 0.0f; if ((x_180 < 60)) { int const x_195 = data.arr[1]; x_198 = (0.5f + (float(x_195) * 0.100000001f)); x_261_phi = x_198; } else { float x_216 = 0.0f; float x_258 = 0.0f; float x_259_phi = 0.0f; if ((x_180 < 90)) { int const x_204 = data.arr[2]; x_207 = (0.5f + (float(x_204) * 0.100000001f)); x_260_phi = x_207; } else { if ((x_180 < 120)) { int const x_213 = data.arr[3]; x_216 = (0.5f + (float(x_213) * 0.100000001f)); x_259_phi = x_216; } else { float x_229 = 0.0f; float x_257 = 0.0f; float x_258_phi = 0.0f; if ((x_180 < 150)) { discard_fragment(); } else { float x_238 = 0.0f; float x_256 = 0.0f; float x_257_phi = 0.0f; if ((x_180 < 180)) { int const x_226 = data.arr[5]; x_229 = (0.5f + (float(x_226) * 0.100000001f)); x_258_phi = x_229; } else { float x_247 = 0.0f; float x_255 = 0.0f; float x_256_phi = 0.0f; if ((x_180 < 210)) { int const x_235 = data.arr[6]; x_238 = (0.5f + (float(x_235) * 0.100000001f)); x_257_phi = x_238; } else { if ((x_180 < 240)) { int const x_244 = data.arr[7]; x_247 = (0.5f + (float(x_244) * 0.100000001f)); x_256_phi = x_247; } else { if ((x_180 < 270)) { } else { discard_fragment(); } int const x_252 = data.arr[8]; x_255 = (0.5f + (float(x_252) * 0.100000001f)); x_256_phi = x_255; } x_256 = x_256_phi; x_257_phi = x_256; } x_257 = x_257_phi; x_258_phi = x_257; } x_258 = x_258_phi; } x_259_phi = x_258; } x_259 = x_259_phi; x_260_phi = x_259; } x_260 = x_260_phi; x_261_phi = x_260; } x_261 = x_261_phi; x_262_phi = x_261; } float const x_262 = x_262_phi; *(tint_symbol_6) = float4(x_262, x_262, x_262, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_8, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }