static int data[10] = (int[10])0; static int temp[10] = (int[10])0; cbuffer cbuffer_x_28 : register(b0, space0) { uint4 x_28[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_255 = from; k = x_255; const int x_256 = from; i = x_256; const int x_257 = mid; j = (x_257 + 1); while (true) { int x_285 = 0; int x_286 = 0; int x_305 = 0; int x_306 = 0; int x_320 = 0; int x_324 = 0; int x_339 = 0; int x_338 = 0; int x_352 = 0; int x_351 = 0; int x_366 = 0; int x_365 = 0; int x_287_phi = 0; int x_307_phi = 0; int x_328_phi = 0; int x_340_phi = 0; int x_353_phi = 0; int x_367_phi = 0; const float x_261 = asfloat(x_28[0].x); if ((1.0f >= x_261)) { } else { continue; } const int x_266 = i; const int x_267 = mid; const int x_269 = j; const int x_270 = to; bool tint_tmp = (x_266 <= x_267); if (tint_tmp) { tint_tmp = (x_269 <= x_270); } if ((tint_tmp)) { } else { break; } const int x_276 = data[i]; const int x_279 = data[j]; const bool x_280 = (x_276 < x_279); if (x_280) { x_285 = k; x_287_phi = x_285; } else { x_286 = 0; x_287_phi = x_286; } const int x_287 = x_287_phi; const int x_288 = (x_287 + 1); if (x_280) { k = x_288; const float x_293 = asfloat(x_28[0].x); if (!((1.0f <= x_293))) { } else { continue; } } const float x_297 = asfloat(x_28[0].y); if ((x_297 >= 0.0f)) { } else { continue; } const int x_300 = 0; if (x_280) { x_305 = i; x_307_phi = x_305; } else { x_306 = 0; x_307_phi = x_306; } const int x_309 = (x_280 ? x_307_phi : x_300); if (x_280) { i = (x_309 + 1); } const int x_315 = 0; if (x_280) { x_320 = data[x_309]; const float x_322 = asfloat(x_28[0].y); x_328_phi = x_320; if (!((0.0f <= x_322))) { continue; } } else { x_324 = 0; const float x_326 = asfloat(x_28[0].y); x_328_phi = x_324; if (!((x_326 < 0.0f))) { } else { continue; } } const int x_328 = x_328_phi; if (x_280) { temp[x_287] = (x_280 ? x_328 : x_315); } if (x_280) { x_339 = 0; x_340_phi = x_339; } else { x_338 = k; x_340_phi = x_338; } const int x_340 = x_340_phi; if (x_280) { } else { k = (x_340 + 1); } const float x_345 = asfloat(x_28[0].x); if (!((1.0f <= x_345))) { } else { continue; } if (x_280) { x_352 = 0; x_353_phi = x_352; } else { x_351 = j; x_353_phi = x_351; } const int x_357 = (x_280 ? 0 : x_353_phi); if (x_280) { } else { j = (x_357 + 1); } if (x_280) { x_366 = 0; x_367_phi = x_366; } else { x_365 = data[x_357]; x_367_phi = x_365; } const int x_367 = x_367_phi; if (x_280) { } else { temp[x_340] = x_367; } } while (true) { const int x_376 = i; const int x_378 = i; const int x_379 = mid; bool tint_tmp_1 = (x_376 < 10); if (tint_tmp_1) { tint_tmp_1 = (x_378 <= x_379); } if ((tint_tmp_1)) { } else { break; } const int x_383 = k; k = (x_383 + 1); const int x_385 = i; i = (x_385 + 1); const int x_388 = data[x_385]; temp[x_383] = x_388; } const int x_390 = from; i_1 = x_390; while (true) { const int x_395 = i_1; const int x_396 = to; if ((x_395 <= x_396)) { } else { break; } const int x_399 = i_1; const int x_402 = temp[i_1]; data[x_399] = x_402; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; const float x_88 = asfloat(x_28[0].x); i_3 = int(x_88); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { const int x_137 = j_1; const int x_140 = data[j_1]; temp[x_137] = x_140; } } mergeSort_(); const float x_146 = gl_FragCoord.y; if ((int(x_146) < 30)) { const int x_153 = data[0]; grey = (0.5f + (float(x_153) / 10.0f)); } else { const float x_158 = gl_FragCoord.y; if ((int(x_158) < 60)) { const int x_165 = data[1]; grey = (0.5f + (float(x_165) / 10.0f)); } else { const float x_170 = gl_FragCoord.y; if ((int(x_170) < 90)) { const int x_177 = data[2]; grey = (0.5f + (float(x_177) / 10.0f)); } else { const float x_182 = gl_FragCoord.y; if ((int(x_182) < 120)) { const int x_189 = data[3]; grey = (0.5f + (float(x_189) / 10.0f)); } else { const float x_194 = gl_FragCoord.y; if ((int(x_194) < 150)) { discard; } else { const float x_201 = gl_FragCoord.y; if ((int(x_201) < 180)) { const int x_208 = data[5]; grey = (0.5f + (float(x_208) / 10.0f)); } else { const float x_213 = gl_FragCoord.y; if ((int(x_213) < 210)) { const int x_220 = data[6]; grey = (0.5f + (float(x_220) / 10.0f)); } else { const float x_225 = gl_FragCoord.y; if ((int(x_225) < 240)) { const int x_232 = data[7]; grey = (0.5f + (float(x_232) / 10.0f)); } else { const float x_237 = gl_FragCoord.y; if ((int(x_237) < 270)) { const int x_244 = data[8]; grey = (0.5f + (float(x_244) / 10.0f)); } else { discard; } } } } } } } } } const float x_248 = grey; const float3 x_249 = float3(x_248, x_248, x_248); x_GLF_color = float4(x_249.x, x_249.y, x_249.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }