static int data[10] = (int[10])0; static int temp[10] = (int[10])0; cbuffer cbuffer_x_28 : register(b0, space0) { uint4 x_28[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void merge_i1_i1_i1_(inout int from, inout int mid, inout int to) { int k = 0; int i = 0; int j = 0; int i_1 = 0; const int x_255 = from; k = x_255; const int x_256 = from; i = x_256; const int x_257 = mid; j = (x_257 + 1); while (true) { int x_283 = 0; int x_284 = 0; int x_303 = 0; int x_304 = 0; int x_318 = 0; int x_322 = 0; int x_337 = 0; int x_336 = 0; int x_350 = 0; int x_349 = 0; int x_364 = 0; int x_363 = 0; int x_285_phi = 0; int x_305_phi = 0; int x_326_phi = 0; int x_338_phi = 0; int x_351_phi = 0; int x_365_phi = 0; if ((1.0f >= 0.0f)) { } else { continue; } const int x_264 = i; const int x_265 = mid; const int x_267 = j; const int x_268 = to; bool tint_tmp = (x_264 <= x_265); if (tint_tmp) { tint_tmp = (x_267 <= x_268); } if ((tint_tmp)) { } else { break; } const int x_274 = data[i]; const int x_277 = data[j]; const bool x_278 = (x_274 < x_277); if (x_278) { x_283 = k; x_285_phi = x_283; } else { x_284 = 0; x_285_phi = x_284; } const int x_285 = x_285_phi; const int x_286 = (x_285 + 1); if (x_278) { k = x_286; const float x_291 = asfloat(x_28[0].x); if (!((1.0f <= x_291))) { } else { continue; } } const float x_295 = asfloat(x_28[0].y); if ((x_295 >= 0.0f)) { } else { continue; } const int x_298 = 0; if (x_278) { x_303 = i; x_305_phi = x_303; } else { x_304 = 0; x_305_phi = x_304; } const int x_307 = (x_278 ? x_305_phi : x_298); if (x_278) { i = (x_307 + 1); } const int x_313 = 0; if (x_278) { x_318 = data[x_307]; const float x_320 = asfloat(x_28[0].y); x_326_phi = x_318; if (!((0.0f <= x_320))) { continue; } } else { x_322 = 0; const float x_324 = asfloat(x_28[0].y); x_326_phi = x_322; if (!((x_324 < 0.0f))) { } else { continue; } } const int x_326 = x_326_phi; if (x_278) { temp[x_285] = (x_278 ? x_326 : x_313); } if (x_278) { x_337 = 0; x_338_phi = x_337; } else { x_336 = k; x_338_phi = x_336; } const int x_338 = x_338_phi; if (x_278) { } else { k = (x_338 + 1); } const float x_343 = asfloat(x_28[0].x); if (!((1.0f <= x_343))) { } else { continue; } if (x_278) { x_350 = 0; x_351_phi = x_350; } else { x_349 = j; x_351_phi = x_349; } const int x_355 = (x_278 ? 0 : x_351_phi); if (x_278) { } else { j = (x_355 + 1); } if (x_278) { x_364 = 0; x_365_phi = x_364; } else { x_363 = data[x_355]; x_365_phi = x_363; } const int x_365 = x_365_phi; if (x_278) { } else { temp[x_338] = x_365; } } while (true) { const int x_374 = i; const int x_376 = i; const int x_377 = mid; bool tint_tmp_1 = (x_374 < 10); if (tint_tmp_1) { tint_tmp_1 = (x_376 <= x_377); } if ((tint_tmp_1)) { } else { break; } const int x_381 = k; k = (x_381 + 1); const int x_383 = i; i = (x_383 + 1); const int x_386 = data[x_383]; temp[x_381] = x_386; } const int x_388 = from; i_1 = x_388; while (true) { const int x_393 = i_1; const int x_394 = to; if ((x_393 <= x_394)) { } else { break; } const int x_397 = i_1; const int x_400 = temp[i_1]; data[x_397] = x_400; { i_1 = (i_1 + 1); } } return; } void mergeSort_() { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; { for(; (m <= high); m = (2 * m)) { i_2 = low; { for(; (i_2 < high); i_2 = (i_2 + (2 * m))) { from_1 = i_2; mid_1 = ((i_2 + m) - 1); to_1 = min(((i_2 + (2 * m)) - 1), high); param = from_1; param_1 = mid_1; param_2 = to_1; merge_i1_i1_i1_(param, param_1, param_2); } } } } return; } void main_1() { int i_3 = 0; int j_1 = 0; float grey = 0.0f; const float x_88 = asfloat(x_28[0].x); i_3 = int(x_88); while (true) { switch(i_3) { case 9: { data[i_3] = -5; break; } case 8: { data[i_3] = -4; break; } case 7: { data[i_3] = -3; break; } case 6: { data[i_3] = -2; break; } case 5: { data[i_3] = -1; break; } case 4: { data[i_3] = 0; break; } case 3: { data[i_3] = 1; break; } case 2: { data[i_3] = 2; break; } case 1: { data[i_3] = 3; break; } case 0: { data[i_3] = 4; break; } default: { break; } } i_3 = (i_3 + 1); { if ((i_3 < 10)) { } else { break; } } } j_1 = 0; { for(; (j_1 < 10); j_1 = (j_1 + 1)) { const int x_137 = j_1; const int x_140 = data[j_1]; temp[x_137] = x_140; } } mergeSort_(); const float x_146 = gl_FragCoord.y; if ((int(x_146) < 30)) { const int x_153 = data[0]; grey = (0.5f + (float(x_153) / 10.0f)); } else { const float x_158 = gl_FragCoord.y; if ((int(x_158) < 60)) { const int x_165 = data[1]; grey = (0.5f + (float(x_165) / 10.0f)); } else { const float x_170 = gl_FragCoord.y; if ((int(x_170) < 90)) { const int x_177 = data[2]; grey = (0.5f + (float(x_177) / 10.0f)); } else { const float x_182 = gl_FragCoord.y; if ((int(x_182) < 120)) { const int x_189 = data[3]; grey = (0.5f + (float(x_189) / 10.0f)); } else { const float x_194 = gl_FragCoord.y; if ((int(x_194) < 150)) { discard; } else { const float x_201 = gl_FragCoord.y; if ((int(x_201) < 180)) { const int x_208 = data[5]; grey = (0.5f + (float(x_208) / 10.0f)); } else { const float x_213 = gl_FragCoord.y; if ((int(x_213) < 210)) { const int x_220 = data[6]; grey = (0.5f + (float(x_220) / 10.0f)); } else { const float x_225 = gl_FragCoord.y; if ((int(x_225) < 240)) { const int x_232 = data[7]; grey = (0.5f + (float(x_232) / 10.0f)); } else { const float x_237 = gl_FragCoord.y; if ((int(x_237) < 270)) { const int x_244 = data[8]; grey = (0.5f + (float(x_244) / 10.0f)); } else { discard; } } } } } } } } } const float x_248 = grey; const float3 x_249 = float3(x_248, x_248, x_248); x_GLF_color = float4(x_249.x, x_249.y, x_249.z, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }