#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; float cross2d_vf2_vf2_(thread float2* const a, thread float2* const b) { float const x_76 = (*(a)).x; float const x_78 = (*(b)).y; float const x_81 = (*(b)).x; float const x_83 = (*(a)).y; return ((x_76 * x_78) - (x_81 * x_83)); } int pointInTriangle_vf2_vf2_vf2_vf2_(thread float2* const p, thread float2* const a_1, thread float2* const b_1, thread float2* const c) { float pab = 0.0f; float2 param = 0.0f; float2 param_1 = 0.0f; float pbc = 0.0f; float2 param_2 = 0.0f; float2 param_3 = 0.0f; float pca = 0.0f; float2 param_4 = 0.0f; float2 param_5 = 0.0f; bool x_145 = false; bool x_185 = false; bool x_146_phi = false; bool x_186_phi = false; float const x_88 = (*(p)).x; float const x_90 = (*(a_1)).x; float const x_93 = (*(p)).y; float const x_95 = (*(a_1)).y; float const x_99 = (*(b_1)).x; float const x_101 = (*(a_1)).x; float const x_104 = (*(b_1)).y; float const x_106 = (*(a_1)).y; param = float2((x_88 - x_90), (x_93 - x_95)); param_1 = float2((x_99 - x_101), (x_104 - x_106)); float const x_109 = cross2d_vf2_vf2_(&(param), &(param_1)); pab = x_109; float const x_111 = (*(p)).x; float const x_113 = (*(b_1)).x; float const x_116 = (*(p)).y; float const x_118 = (*(b_1)).y; float const x_122 = (*(c)).x; float const x_124 = (*(b_1)).x; float const x_127 = (*(c)).y; float const x_129 = (*(b_1)).y; param_2 = float2((x_111 - x_113), (x_116 - x_118)); param_3 = float2((x_122 - x_124), (x_127 - x_129)); float const x_132 = cross2d_vf2_vf2_(&(param_2), &(param_3)); pbc = x_132; float const x_133 = pab; float const x_135 = pbc; bool const x_137 = ((x_133 < 0.0f) && (x_135 < 0.0f)); x_146_phi = x_137; if (!(x_137)) { float const x_141 = pab; float const x_143 = pbc; x_145 = ((x_141 >= 0.0f) && (x_143 >= 0.0f)); x_146_phi = x_145; } bool const x_146 = x_146_phi; if (!(x_146)) { return 0; } float const x_151 = (*(p)).x; float const x_153 = (*(c)).x; float const x_156 = (*(p)).y; float const x_158 = (*(c)).y; float const x_162 = (*(a_1)).x; float const x_164 = (*(c)).x; float const x_167 = (*(a_1)).y; float const x_169 = (*(c)).y; param_4 = float2((x_151 - x_153), (x_156 - x_158)); param_5 = float2((x_162 - x_164), (x_167 - x_169)); float const x_172 = cross2d_vf2_vf2_(&(param_4), &(param_5)); pca = x_172; float const x_173 = pab; float const x_175 = pca; bool const x_177 = ((x_173 < 0.0f) && (x_175 < 0.0f)); x_186_phi = x_177; if (!(x_177)) { float const x_181 = pab; float const x_183 = pca; x_185 = ((x_181 >= 0.0f) && (x_183 >= 0.0f)); x_186_phi = x_185; } bool const x_186 = x_186_phi; if (!(x_186)) { return 0; } return 1; } void main_1(constant buf0& x_24, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float2 pos = 0.0f; float2 param_6 = 0.0f; float2 param_7 = 0.0f; float2 param_8 = 0.0f; float2 param_9 = 0.0f; float4 const x_63 = *(tint_symbol_5); float2 const x_66 = x_24.resolution; pos = (float2(x_63.x, x_63.y) / x_66); float2 const x_68 = pos; param_6 = x_68; param_7 = float2(0.699999988f, 0.300000012f); param_8 = float2(0.5f, 0.899999976f); param_9 = float2(0.100000001f, 0.400000006f); int const x_69 = pointInTriangle_vf2_vf2_vf2_vf2_(&(param_6), &(param_7), &(param_8), &(param_9)); if ((x_69 == 1)) { *(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_24 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_24, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }