cbuffer cbuffer_x_11 : register(b1, space0) { uint4 x_11[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_19 : register(b0, space0) { uint4 x_19[1]; }; int pointInTriangle_vf2_vf2_vf2_vf2_(inout float2 p, inout float2 a, inout float2 b, inout float2 c) { float x_78 = 0.0f; float x_79 = 0.0f; float x_80 = 0.0f; float2 param = float2(0.0f, 0.0f); float2 param_1 = float2(0.0f, 0.0f); float2 param_2 = float2(0.0f, 0.0f); float2 param_3 = float2(0.0f, 0.0f); float2 param_4 = float2(0.0f, 0.0f); float2 param_5 = float2(0.0f, 0.0f); bool x_147 = false; bool x_203 = false; bool x_148_phi = false; bool x_204_phi = false; const float x_82 = p.x; const float x_84 = a.x; const float x_87 = p.y; const float x_89 = a.y; const float x_93 = b.x; const float x_94 = a.x; const float x_97 = b.y; const float x_98 = a.y; param = float2((x_82 - x_84), (x_87 - x_89)); param_1 = float2((x_93 - x_94), (x_97 - x_98)); const float x_102 = param.x; const float x_104 = param_1.y; const float x_107 = param_1.x; const float x_109 = param.y; const float x_111 = ((x_102 * x_104) - (x_107 * x_109)); x_80 = x_111; const float x_112 = p.x; const float x_113 = b.x; const float x_115 = p.y; const float x_116 = b.y; const float x_120 = c.x; const float x_121 = b.x; const float x_124 = c.y; const float x_125 = b.y; param_2 = float2((x_112 - x_113), (x_115 - x_116)); param_3 = float2((x_120 - x_121), (x_124 - x_125)); const float x_129 = param_2.x; const float x_131 = param_3.y; const float x_134 = param_3.x; const float x_136 = param_2.y; const float x_138 = ((x_129 * x_131) - (x_134 * x_136)); x_79 = x_138; const bool x_139 = (x_111 < 0.0f); bool tint_tmp = x_139; if (tint_tmp) { tint_tmp = (x_138 < 0.0f); } const bool x_141 = (tint_tmp); x_148_phi = x_141; if (!(x_141)) { bool tint_tmp_1 = (x_111 >= 0.0f); if (tint_tmp_1) { tint_tmp_1 = (x_138 >= 0.0f); } x_147 = (tint_tmp_1); x_148_phi = x_147; } int x_153_phi = 0; if (!(x_148_phi)) { x_153_phi = 0; while (true) { int x_154 = 0; int x_164_phi = 0; const int x_153 = x_153_phi; const float x_159 = asfloat(x_11[0].y); const int x_160 = int(x_159); if ((x_153 < x_160)) { } else { break; } x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); x_164_phi = 0; while (true) { int x_165 = 0; const int x_164 = x_164_phi; if ((x_164 < x_160)) { } else { break; } x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); { x_165 = (x_164 + 1); x_164_phi = x_165; } } { x_154 = (x_153 + 1); x_153_phi = x_154; } } return 0; } const float x_171 = p.x; const float x_172 = c.x; const float x_174 = p.y; const float x_175 = c.y; const float x_178 = a.x; const float x_179 = c.x; const float x_181 = a.y; const float x_182 = c.y; param_4 = float2((x_171 - x_172), (x_174 - x_175)); param_5 = float2((x_178 - x_179), (x_181 - x_182)); const float x_186 = param_4.x; const float x_188 = param_5.y; const float x_191 = param_5.x; const float x_193 = param_4.y; const float x_195 = ((x_186 * x_188) - (x_191 * x_193)); x_78 = x_195; bool tint_tmp_2 = x_139; if (tint_tmp_2) { tint_tmp_2 = (x_195 < 0.0f); } const bool x_197 = (tint_tmp_2); x_204_phi = x_197; if (!(x_197)) { bool tint_tmp_3 = (x_111 >= 0.0f); if (tint_tmp_3) { tint_tmp_3 = (x_195 >= 0.0f); } x_203 = (tint_tmp_3); x_204_phi = x_203; } if (!(x_204_phi)) { return 0; } return 1; } void main_1() { float2 param_6 = float2(0.0f, 0.0f); float2 param_7 = float2(0.0f, 0.0f); float2 param_8 = float2(0.0f, 0.0f); float2 param_9 = float2(0.0f, 0.0f); const float4 x_60 = gl_FragCoord; const float2 x_63 = asfloat(x_19[0].xy); param_6 = (float2(x_60.x, x_60.y) / x_63); param_7 = float2(0.699999988f, 0.300000012f); param_8 = float2(0.5f, 0.899999976f); param_9 = float2(0.100000001f, 0.400000006f); const int x_65 = pointInTriangle_vf2_vf2_vf2_vf2_(param_6, param_7, param_8, param_9); if ((x_65 == 1)) { const float x_71 = asfloat(x_11[0].y); const float x_73 = asfloat(x_11[0].x); if ((x_71 >= x_73)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }