fn reverseBits_a6ccd4() { var res : vec3<u32> = reverseBits(vec3<u32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { reverseBits_a6ccd4(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { reverseBits_a6ccd4(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { reverseBits_a6ccd4(); }