#version 310 es shared int a; void uses_a() { a = (a + 1); } void main1(uint local_invocation_index) { { a = 0; } barrier(); a = 42; uses_a(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { main1(gl_LocalInvocationIndex); return; } #version 310 es shared int b; void uses_b() { b = (b * 2); } void main2(uint local_invocation_index) { { b = 0; } barrier(); b = 7; uses_b(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { main2(gl_LocalInvocationIndex); return; } #version 310 es shared int a; shared int b; void uses_a() { a = (a + 1); } void uses_b() { b = (b * 2); } void uses_a_and_b() { b = a; } void no_uses() { } void outer() { a = 0; uses_a(); uses_a_and_b(); uses_b(); no_uses(); } void main3(uint local_invocation_index) { { a = 0; b = 0; } barrier(); outer(); no_uses(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { main3(gl_LocalInvocationIndex); return; } #version 310 es void no_uses() { } void main4() { no_uses(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { main4(); return; }