type Arr = @stride(16) array; struct buf2 { x_GLF_uniform_int_values : Arr; }; type Arr_1 = @stride(16) array; struct buf0 { x_GLF_uniform_float_values : Arr_1; }; type Arr_2 = @stride(16) array; struct buf1 { x_GLF_uniform_uint_values : Arr_2; }; @group(0) @binding(2) var x_8 : buf2; var gl_FragCoord : vec4; @group(0) @binding(0) var x_10 : buf0; @group(0) @binding(1) var x_12 : buf1; var x_GLF_color : vec4; fn main_1() { var a : u32; var b : i32; a = 0u; let x_41 : i32 = x_8.x_GLF_uniform_int_values[1]; b = x_41; let x_43 : f32 = gl_FragCoord.x; let x_45 : f32 = x_10.x_GLF_uniform_float_values[0]; if ((x_43 < x_45)) { let x_50 : u32 = x_12.x_GLF_uniform_uint_values[0]; let x_51 : u32 = a; b = bitcast((x_50 % x_51)); } let x_54 : i32 = b; let x_56 : i32 = x_8.x_GLF_uniform_int_values[1]; if ((x_54 == x_56)) { let x_62 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_65 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_68 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_71 : i32 = x_8.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_62), f32(x_65), f32(x_68), f32(x_71)); } else { let x_75 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_76 : f32 = f32(x_75); x_GLF_color = vec4(x_76, x_76, x_76, x_76); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4; }; @stage(fragment) fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }