struct buf0 { injectionSwitch : vec2<f32>, } @group(0) @binding(0) var<uniform> x_5 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { let x_29 : vec2<f32> = x_5.injectionSwitch; if ((select(x_29, vec2<f32>(1.0, 1.0), vec2<bool>(false, false)).x == 0.0)) { x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4<f32>, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }