struct buf0 {
  injectionSwitch : vec2<f32>,
}

@group(0) @binding(0) var<uniform> x_5 : buf0;

var<private> x_GLF_color : vec4<f32>;

fn main_1() {
  let x_29 : vec2<f32> = x_5.injectionSwitch;
  if ((select(x_29, vec2<f32>(1.0, 1.0), vec2<bool>(false, false)).x == 0.0)) {
    x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
  } else {
    x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
  }
  return;
}

struct main_out {
  @location(0)
  x_GLF_color_1 : vec4<f32>,
}

@fragment
fn main() -> main_out {
  main_1();
  return main_out(x_GLF_color);
}