struct Inner { int x; }; struct tint_padded_array_element { Inner el; }; ByteAddressBuffer s : register(t0, space0); float2x3 tint_symbol_6(ByteAddressBuffer buffer, uint offset) { return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u)))); } float3x2 tint_symbol_8(ByteAddressBuffer buffer, uint offset) { return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); } Inner tint_symbol_9(ByteAddressBuffer buffer, uint offset) { const Inner tint_symbol_11 = {asint(buffer.Load((offset + 0u)))}; return tint_symbol_11; } typedef tint_padded_array_element tint_symbol_10_ret[4]; tint_symbol_10_ret tint_symbol_10(ByteAddressBuffer buffer, uint offset) { const tint_padded_array_element tint_symbol_12[4] = {{tint_symbol_9(buffer, (offset + 0u))}, {tint_symbol_9(buffer, (offset + 16u))}, {tint_symbol_9(buffer, (offset + 32u))}, {tint_symbol_9(buffer, (offset + 48u))}}; return tint_symbol_12; } [numthreads(1, 1, 1)] void main() { const int3 a = asint(s.Load3(0u)); const int b = asint(s.Load(12u)); const uint3 c = s.Load3(16u); const uint d = s.Load(28u); const float3 e = asfloat(s.Load3(32u)); const float f = asfloat(s.Load(44u)); const float2x3 g = tint_symbol_6(s, 48u); const float3x2 h = tint_symbol_8(s, 80u); const Inner i = tint_symbol_9(s, 104u); const tint_padded_array_element j[4] = tint_symbol_10(s, 108u); return; }