fn get_f32() -> f32 { return 1.0; } fn f() { var m2x2 : mat2x2 = mat2x2(get_f32()); var m2x3 : mat2x3 = mat2x3(get_f32()); var m2x4 : mat2x4 = mat2x4(get_f32()); var m3x2 : mat3x2 = mat3x2(get_f32()); var m3x3 : mat3x3 = mat3x3(get_f32()); var m3x4 : mat3x4 = mat3x4(get_f32()); var m4x2 : mat4x2 = mat4x2(get_f32()); var m4x3 : mat4x3 = mat4x3(get_f32()); var m4x4 : mat4x4 = mat4x4(get_f32()); }