#version 310 es shared int i; void tint_symbol(uint local_invocation_index) { { i = 0; } barrier(); i = 123; int use = (i + 1); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(gl_LocalInvocationIndex); return; }